Set up for Unity

This page shows how to enable Spatial Reality Display in your Unity projects.

  1. Download latest srdisplay-unity-plugin.unitypackage

  2. Create a new Unity project

    Create an appropriate 3D project from the Built-In Renderer Pipeline (BRP), Universal Render Pipeline (URP), or High Definition Render Pipeline (HDRP).

create-new-unity-project

  1. Import Spatial Reality Display Plugin for Unity
  • Select Assets > Import Package > Custom Package and select srdisplay-unity-plugin.unitypackage that you downloaded

import-unitypackage

  • Or you can drag & drop srdisplay-unity-plugin.unitypackage to Project in the UnityEditor, also.

  1. Click Import in the Import Unity Package dialog
    Make sure that all package options are checked

Caution

When you import srdisplay-unity-plugin.unitypackage to the project that is already imported the package, you may get the error with something like the following dialog.

fail-to-reimport

In this situation, you must remove Assets / SRDisplayUnityPlugin with the explore application (not Unity Editor)

  1. If the architecture of the Unity project is not Intel 64-bit, the plugin will change the architecture to Intel 64-bit automatically. When you find the following dialog, press OK to change the correct architecture.

auto-arch-update-dialog

Caution

Spatial Reality Display Plugin for Unity only supports Windows Intel 64-bit architecture

  1. We recommend to set the VSync Count for all Quality Levels to Don't Sync (See: Minimize the latency for good user experience in Tips and Constraints).

project-settings-quality

  1. Only Mono is supported for Scripting Backend. Make sure that Project Settings > Player > Scripting Backend is set to Mono.

project-settings-scripting-backend

  1. Set Target Architecture
  • Open Build Settings dialog from File > Build Settings
  • Make sure that Architecture is Intel 64-bit
build-settings-only-arch

 

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