World Scaling

Spatial Reality Display View Space Scaling

You can change the scale between the Spatial Reality Display View Space in Unity and the real world.

Most asset sizes in Unity are actual sizes. That is, most human character models are approximately 1.5-2.0m, tree models are several meters, and buildings are tens of meters. However, the actual Spatial Reality Display size is 0.4x0.2x0.2m at most. Changing the scale of Unity's Spatial Reality Display View Space and the real world, this is View Space Scaling, allows you to display models of any size in Spatial Reality Display without changing the size of models to be displayed.

Just change Spatial Reality Display View Space Scale in Spatial Reality DisplayManager component. You can see that the primitives(a cube, a sphere and a cylinder) are displayed in GameView without changing their scale. Also, the blue GIZMO box that describes the Spatial Reality Display view space is scaling with Spatial Reality Display View Space Scale.

Caution

The scale of SRDisplayManager GameObject is overridden by Spatial Reality Display View Space Scale. Even if you change the scale of SRDisplayManager GameObject, its scale will be Spatial Reality Display View Space Scale in runtime.


If you want to automatically resize your model according to the Spatial Reality Display View Space Scale, you can use the Spatial Reality Display View Space Scale Follower component.

The GameObjects with the Spatial Reality Display View Space Scale Follower component will automatically resize when the Spatial Reality Display View Space Scale changes. If Absolute Follow is enabled in Spatial Reality Display View Space Scale Follower, the GameObject will always be the same scale as Spatial Reality Display View Space Scale.

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