Spatial Reality Display ELF-MN1
Tutorial for Unity
Unity
This section explains how to set up the Spatial Reality Display plugin in Unity and configure optimal build settings for your project.
This section provides detailed, step-by-step instructions for developing Spatial Reality Display applications with Unity, from setup and adding SRDisplayManager to building your application.
This section explains how to use Unity Play Mode with the Spatial Reality Display, including detailed setup instructions and important considerations.
This section explains how to use the Unity Plugin without a Spatial Reality Display and describes the required configuration steps.
This section explains how to configure application behavior when the Spatial Reality Display is not connected, with detailed configuration steps and important considerations for Unity projects.
This section explains how to set up the Spatial Reality Display and why the PortraitSRDisplayManager Prefab is important. It also provides details on camera settings and the role of anchors.
This section explains how to scale models for the Spatial Reality Display and introduces techniques for adjusting their scale in Unity to match the real world.
This section explains how to configure spatial clipping for the Spatial Reality Display and outlines health precautions. Learn the key points for ensuring user comfort.
This section explains how to configure EFM (Easy Fusion Mask) for the Spatial Reality Display. It introduces key points for spatial clipping and creating a viewing environment that allows users to experience content comfortably.
This section introduces sample scenes for the Spatial Reality Display and provides detailed descriptions of each scene’s features and controls. Try them in a URP project.
This section describes how to create content in Unity that uses the detected face position. It explains how to make a character turn to face the user.
Building the Spatial Reality Display Plugin for Unity for Android requires Android dependencies to be resolved correctly. This section explains important considerations when using External Dependency Manager for Unity (EDM4U) to manage these dependencies.
This reference covers the public runtime APIs provided by the Spatial Reality Display Plugin for Unity. Refer to the specifications and usage instructions for each API to support your application development.
This section explains key points and limitations when using the Spatial Reality Display. It also introduces configuration methods for an optimal user experience.