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HDR Workflow for Virtual Production

In this article

This guide explains the HDR workflow for virtual production using Spatial capture solution.
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*The screen images shown here are for illustrative purposes only and are subject to change.

HDR Workflow for Virtual Production Using S-Gamut3.Cine / S-Log3

XYN supports a consistent color-managed workflow from image capture, through 3D asset generation, to HDR display in Unreal Engine.
By capturing images in S-Gamut3.Cine / S-Log3, you can generate 3D assets that preserve the wide dynamic range and color gamut information recorded during acquisition. Generated assets can then be properly transformed into the Unreal Engine color space using XYN Spatial Renderer Plugin, enabling accurate HDR visualization.

Key Point

Use S-Gamut3.Cine / S-Log3 as the Color Profile consistently throughout the entire workflow, including image capture, 3D asset generation, and rendering in Unreal Engine.
Using different Color Profiles at different stages may result in unintended color reproduction or brightness levels.


Step 1:Capture Images with XYN Spatial Scan Navi

In XYN Spatial Scan Navi, open Virtual Production Capture Settings and change the shooting mode to S-Gamut3.Cine / S-Log3

hdr_step01

After selecting Virtual Production Mode, capture settings optimized for HDR workflows are automatically applied.

Item Setting
Picture Profile

S-Log3

Color Space

S-Gamut3.Cine

File Format

HEIF(4:2:2)

Follow the on-screen shooting guide to capture your subject.
For details on how to use Virtual Production Mode, see the related article

Step 2:Generate a 3D Asset in XYN Spatial Scan

Upload the captured HEIF images to XYN Spatial Scan and select Venus H as the generation algorithm.
This workflow uses Venus H, which supports S-Gamut3.Cine / S-Log3 color data.
In the Venus H settings screen, set Color Profile to S-Gamut3.Cine / S-Log3, then start the generation process. 
This allows the generated 3D asset to retain the wide dynamic range and color gamut information contained in the source images.

Note: Generated PLY files retain S-Gamut3.Cine / S-Log3 color information. As a result, renderers or viewers that do not support this color space may not display the asset with the intended colors.

hdr_step02
Select color profile of input image when generating models with Venus H​

Step 3:Display the Asset in HDR with Unreal Engine

Import the generated 3D asset into Unreal Engine with the XYN Spatial Renderer Plugin installed. 

hdr_step03
Import PLY file​

Set the Color Profile of the XYN Spatial Renderer Plugin to S-Gamut3.Cine / S-Log3, matching the Color Profile used during asset generation. 

hdr_step04
Set Color Profile to “S-Gamut3.Cine / S-Log3”​


The XYN Spatial Renderer Plugin correctly interprets the asset's S-Gamut3.Cine / S-Log3 color information and transforms it into the Working Color Space configured in Unreal Engine (such as ACES AP1 / ACEScg) for rendering.
This enables HDR-compatible displays and virtual production LED walls to reproduce the wide dynamic range and color gamut captured during acquisition.

Key Point

To display content in HDR, ensure that the following settings are properly configured for your environment:

  • Unreal Engine Working Color Space settings
  • OpenColorIO settings
  • HDR output settings
  • Settings on connected HDR displays or virtual production LED systems

 

Example Settings for Displaying in Rec.2100 PQ​

Working Color Space

“ACES AP1 / ACEScg”

hdr_step05


OpenColorIO

OpenColorIO Configuration file:”Default”
Desired Color Spaces:“UE > Working Color Space”
Desired Display-Views: “Rec.2100-PQ - Display > Un-tone-mapped”

hdr_step06

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