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Basic Operations

 In this article

Instructions on how to start using the XYN Spatial Renderer Plugin.
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*The screen images shown here are for illustrative purposes only and are subject to change.

Basic Operations and Screen Overview

  1. PLY File:Path to the .ply file to render
  2. Render Resolution:Render resolution in pixels (Width x Height). Recommended to match your inner frustum resolution.
  3. Sort Origin Type:Controls the rendering sort order. Use 'Fixed Sort Origin' to reduce flickering when the camera moves.
    Follow Camera:Sort by the actual camera position each frame.
    Fixed Sort Origin:Sort from a fixed origin to reduce flickering when the camera moves.
  4. Snap to View:Copies the current editor viewport camera position and rotation into the Sort Origin fields.
  5. Absolute Location:World-space location used as the fixed sort origin.
  6. Absolute Rotation:World-space rotation used as the fixed sort origin.
  7. Render Padding Scale:Expands the render area beyond the visible frame to include splats with out-of-view centers. Higher scale factors reduce visual artifacts at the screen edges when the camera moves but increases rendering time.
  8. Enable Lighting Control:When enabled, receives scene light color and intensity. Directional shading is not applied.
  9. Color Profile:The color gamut and gamma curve of the source PLY file.
  10. Should Block on Load:When enabled, .ply loading blocks the game thread until complete.