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SIGGRAPH 2025 | Sony’s XYN Pioneering the Future of 3DCG Production

Sony Electronics showcased its latest innovations at SIGGRAPH 2025, the world’s premier conference and exhibition on computer graphics and interactive techniques, held in Vancouver, Canada, from August 12–14, 2025

SIGGRAPHEntrance

 

Exhibition Booth
Technologies Empowering 3DCG Creation

  • Spatial Reality Display
    Spatial Reality Display allows visitors to preview 3DCG data in high resolution without the need for special glasses. At the event, we showcased multiple demonstrations tailored to visitor interests. These included glasses-free stereoscopic visualization of data handled in various 3D software such as Maya, Omniverse, and VRED, as well as an immersive demo that enabled attendees to experience highly detailed digital twins of cities in 3D.

  • XYN Spatial capture solution (Prototype)
    We also introduced workflows and sample outputs from the XYN™ Spatial capture solution, which makes it possible to convert real-world objects and environments into 3D asset in a short time. From palm-sized objects to motorcycles and even large-scale buildings, we highlighted the versatility of the system across multiple scales. As part of the demo, a 3D model of a snowmobile—actually captured and used in a film production—was exhibited, giving visitors a glimpse of how the solution is applied in real creative workflows.


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Booth

 

Stage Session
Shaping the Future of Entertainment and Innovation with Sony

During the conference, Sony hosted a Talk session at THE STAGE, highlighting its long-term vision, “Creative Entertainment Vision”. As one of Sony group’s ongoing initiatives toward realizing this vision, Sony and Pixomondo (PXO) - a Sony Group Company known for its award-winning work in virtual production, visualization, and VFX - presented an exclusive showcase of their latest collaboration. The session showcased Sony’s diverse technologies in film production by showing a behind-the-scenes teaser from an upcoming short film with particular emphasis on the XYN Spatial capture solution as a breakthrough tool for asset creation in Pre-visualization.

For example, the solution accelerated production when a snowmobile was required for a virtual production scene. Since the VFX department did not have sufficient time to model the vehicle, Sony’s team captured the real snowmobile using the XYN Spatial capture solution. Within just 24 hours, a highly accurate 3DCG asset was generated, placed into Unreal Engine, and even integrated with spline animation. This ensured that the following day’s shoot proceeded seamlessly without delay.

In the session, Pixomondo highlighted that the XYN Spatial Capture Solution provided “a very fast workflow with scan data that required little additional editing” and “highly reliable scanning performance that helped keep the production on schedule.”

TalkSession_Presenter
Marco Ragozzino and Chris Banting from Pixomondo, together with Samuel Wilson Fares from Sony Electronics, speaking at the session.

TalkSession_XYN
A 3DCG snowmobile asset generated with the XYN Spatial capture solution.

 

Motion Capture Session
Houdini × mocopi: Streamlining Animation Workflows

Sony also hosted a partner session in collaboration with CG Pro, introducing mocopi🄬, Sony’s lightweight motion capture system, to the Houdini creator community, a group of professionals using the 3D CG production software.
Thaisa Yamamura, the head of XR Business and Product Development, presented both mocopi and mocopi Professional mode, followed by Daniel Langhjelm, CG Pro Instructor, who explained the integration process and demonstrated how mocopi data can be utilized directly within Houdini. The session drew multiple questions from attendees, sparking an active discussion and strong interest from the Houdini community.

HoudiniSession
Thaisa Yamamura from Sony Electronics and Daniel Langhjelm from CG Pro

 

Academic & Interactive Showcase
From Research to Experience with Spatial Reality Display

Beyond Sony’s booth, the Spatial Reality Display was also adopted by several exhibitors.
In the Emerging Technologies program, the University of Tokyo and the University of Tsukuba presented “Interactive Impossible Objects.” Leveraging the Spatial Reality Display, they brought optical illusions—such as Escher-style endless staircases—into an interactive, immersive format. Visitors were able to experience illusions in 3D space, rather than merely viewing them on a flat screen, showcasing a new form of immersive experience.

SRD
“Interactive Impossible Objects,” a joint exhibition by the University of Tokyo and the University of Tsukuba.

 

At SIGGRAPH 2025, Sony demonstrated how XYN enables an end-to-end workflow, from 3D content generation to real-time stereoscopic visualization.
The technologies introduced at the booth, on stage, and through academic collaborations highlighted Sony’s ability to unlock new possibilities for industries far beyond entertainment, extending into education, research, and industrial applications.
Sony will continue to push the boundaries of spatial content technology, expanding the creative potential of 3DCG production.

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