Operations of 3D camera and Avatar
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Moving the 3D camera
- While holding the right mouse button over the viewport, use the AWSD keys to move left/forward/backward/right respectively. You can also use the mouse scrolling wheel to move the camera forward/backwards.
- Users can also use the QE Keys to move the plane up/down while holding down the mouse right button.
- The scroll wheel will zoom in/out.
- The user can rotate the camera view by holding down the right mouse button and moving the mouse left and right.
- The user can keep the mouse scrolling wheel pressed and move the plane up, down, left and right, by moving the mouse forward, backward, left and right respectively.
- The user can reset the 3D camera view to its original state by pressing the Reset Camera button on the top right corner of the 3D work area.
Operating Avatar
Positioning Avatar
Set the desired position/rotation on each motion.
- To apply individual position and rotation to each motion, first place the Playhead within the motion clip you want to modify. (this will be your active clip).
- Click on the Avatar to bring up the Transform Gizmo.
- Use the Gizmo to modify the position and rotation of the origin of the animation.
- Repeat as needed for the second clip.
- To verify, press Play on the timeline. Each animation clip will now respect the transform settings you applied.
Avatar Visual Indicator
- The Avatar Visual Indicator highlights the start and end point of the animation, samples the positions of the avatar in the animation, and the hip direction of the first, and last frames of the animation.
- Avatar Visual Indicators will only become visible after an animation is played in the timeline.
- The visual indicators of inactive animation clips are grayed out, allowing users to align their active clip with other clips in the timeline.
- Before initiating a Tween, a dashed line will appear to visualize the two animations that will be Tweened.
Note
A dashed line will be drawn between the 2 clips that will be tweened together.
Point / End Point / Hip Angle Indicator
The characteristics of each Avatar Visual Indicator element are as follows.
- Point
Point aligns with path. Just identifies beginning and end of path. Does not show direction of avatar. - End Point
Circular end points (both ends) make alignment easier. - Hip Angle Indicator
The Hip directional indicator will NOT be shown, when the Hip rotation on the degree of motion considered for the arrow, exceeds +/-70 degrees.