// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
	Generated code exported from UnrealHeaderTool.
	DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/

#include "UObject/GeneratedCppIncludes.h"
#include "SRDisplayModule/Classes/Blueprint/SRDisplayProjectSettings.h"
#ifdef _MSC_VER
#pragma warning (push)
#pragma warning (disable : 4883)
#endif
PRAGMA_DISABLE_DEPRECATION_WARNINGS
void EmptyLinkFunctionForGeneratedCodeSRDisplayProjectSettings() {}
// Cross Module References
	SRDISPLAYMODULE_API UEnum* Z_Construct_UEnum_SRDisplayModule_ELinkedMode();
	UPackage* Z_Construct_UPackage__Script_SRDisplayModule();
	SRDISPLAYMODULE_API UClass* Z_Construct_UClass_USRDisplayProjectSettings_NoRegister();
	SRDISPLAYMODULE_API UClass* Z_Construct_UClass_USRDisplayProjectSettings();
	DEVELOPERSETTINGS_API UClass* Z_Construct_UClass_UDeveloperSettings();
// End Cross Module References
	static UEnum* ELinkedMode_StaticEnum()
	{
		static UEnum* Singleton = nullptr;
		if (!Singleton)
		{
			Singleton = GetStaticEnum(Z_Construct_UEnum_SRDisplayModule_ELinkedMode, Z_Construct_UPackage__Script_SRDisplayModule(), TEXT("ELinkedMode"));
		}
		return Singleton;
	}
	template<> SRDISPLAYMODULE_API UEnum* StaticEnum<ELinkedMode>()
	{
		return ELinkedMode_StaticEnum();
	}
	static FCompiledInDeferEnum Z_CompiledInDeferEnum_UEnum_ELinkedMode(ELinkedMode_StaticEnum, TEXT("/Script/SRDisplayModule"), TEXT("ELinkedMode"), false, nullptr, nullptr);
	uint32 Get_Z_Construct_UEnum_SRDisplayModule_ELinkedMode_Hash() { return 1667146080U; }
	UEnum* Z_Construct_UEnum_SRDisplayModule_ELinkedMode()
	{
#if WITH_HOT_RELOAD
		UPackage* Outer = Z_Construct_UPackage__Script_SRDisplayModule();
		static UEnum* ReturnEnum = FindExistingEnumIfHotReloadOrDynamic(Outer, TEXT("ELinkedMode"), 0, Get_Z_Construct_UEnum_SRDisplayModule_ELinkedMode_Hash(), false);
#else
		static UEnum* ReturnEnum = nullptr;
#endif // WITH_HOT_RELOAD
		if (!ReturnEnum)
		{
			static const UE4CodeGen_Private::FEnumeratorParam Enumerators[] = {
				{ "ELinkedMode::SINGLE_MODE", (int64)ELinkedMode::SINGLE_MODE },
				{ "ELinkedMode::VERTICAL_MODE", (int64)ELinkedMode::VERTICAL_MODE },
				{ "ELinkedMode::HORIZONTAL_MODE", (int64)ELinkedMode::HORIZONTAL_MODE },
			};
#if WITH_METADATA
			const UE4CodeGen_Private::FMetaDataPairParam Enum_MetaDataParams[] = {
				{ "HORIZONTAL_MODE.DisplayName", "Horizontal Multi Display" },
				{ "HORIZONTAL_MODE.Name", "ELinkedMode::HORIZONTAL_MODE" },
				{ "ModuleRelativePath", "Classes/Blueprint/SRDisplayProjectSettings.h" },
				{ "SINGLE_MODE.DisplayName", "Single Display/Duplicated Output" },
				{ "SINGLE_MODE.Name", "ELinkedMode::SINGLE_MODE" },
				{ "VERTICAL_MODE.DisplayName", "Vertical Multi Display" },
				{ "VERTICAL_MODE.Name", "ELinkedMode::VERTICAL_MODE" },
			};
#endif
			static const UE4CodeGen_Private::FEnumParams EnumParams = {
				(UObject*(*)())Z_Construct_UPackage__Script_SRDisplayModule,
				nullptr,
				"ELinkedMode",
				"ELinkedMode",
				Enumerators,
				UE_ARRAY_COUNT(Enumerators),
				RF_Public|RF_Transient|RF_MarkAsNative,
				EEnumFlags::None,
				UE4CodeGen_Private::EDynamicType::NotDynamic,
				(uint8)UEnum::ECppForm::EnumClass,
				METADATA_PARAMS(Enum_MetaDataParams, UE_ARRAY_COUNT(Enum_MetaDataParams))
			};
			UE4CodeGen_Private::ConstructUEnum(ReturnEnum, EnumParams);
		}
		return ReturnEnum;
	}
	void USRDisplayProjectSettings::StaticRegisterNativesUSRDisplayProjectSettings()
	{
	}
	UClass* Z_Construct_UClass_USRDisplayProjectSettings_NoRegister()
	{
		return USRDisplayProjectSettings::StaticClass();
	}
	struct Z_Construct_UClass_USRDisplayProjectSettings_Statics
	{
		static UObject* (*const DependentSingletons[])();
#if WITH_METADATA
		static const UE4CodeGen_Private::FMetaDataPairParam Class_MetaDataParams[];
#endif
#if WITH_METADATA
		static const UE4CodeGen_Private::FMetaDataPairParam NewProp_RunWithoutSRDisplayMode_MetaData[];
#endif
		static void NewProp_RunWithoutSRDisplayMode_SetBit(void* Obj);
		static const UE4CodeGen_Private::FBoolPropertyParams NewProp_RunWithoutSRDisplayMode;
		static const UE4CodeGen_Private::FUnsizedIntPropertyParams NewProp_LinkedMode_Underlying;
#if WITH_METADATA
		static const UE4CodeGen_Private::FMetaDataPairParam NewProp_LinkedMode_MetaData[];
#endif
		static const UE4CodeGen_Private::FEnumPropertyParams NewProp_LinkedMode;
#if WITH_METADATA
		static const UE4CodeGen_Private::FMetaDataPairParam NewProp_NumSRDisplay_MetaData[];
#endif
		static const UE4CodeGen_Private::FUnsizedIntPropertyParams NewProp_NumSRDisplay;
#if WITH_METADATA
		static const UE4CodeGen_Private::FMetaDataPairParam NewProp_PositionSwitchInterval_MetaData[];
#endif
		static const UE4CodeGen_Private::FFloatPropertyParams NewProp_PositionSwitchInterval;
		static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[];
		static const FCppClassTypeInfoStatic StaticCppClassTypeInfo;
		static const UE4CodeGen_Private::FClassParams ClassParams;
	};
	UObject* (*const Z_Construct_UClass_USRDisplayProjectSettings_Statics::DependentSingletons[])() = {
		(UObject* (*)())Z_Construct_UClass_UDeveloperSettings,
		(UObject* (*)())Z_Construct_UPackage__Script_SRDisplayModule,
	};
#if WITH_METADATA
	const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_USRDisplayProjectSettings_Statics::Class_MetaDataParams[] = {
		{ "IncludePath", "Blueprint/SRDisplayProjectSettings.h" },
		{ "ModuleRelativePath", "Classes/Blueprint/SRDisplayProjectSettings.h" },
	};
#endif
#if WITH_METADATA
	const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_USRDisplayProjectSettings_Statics::NewProp_RunWithoutSRDisplayMode_MetaData[] = {
		{ "Category", "Spatial Reality Display" },
		{ "ModuleRelativePath", "Classes/Blueprint/SRDisplayProjectSettings.h" },
		{ "ToolTip", "Check this if you want to run your app with no Spatial Reality Display." },
	};
#endif
	void Z_Construct_UClass_USRDisplayProjectSettings_Statics::NewProp_RunWithoutSRDisplayMode_SetBit(void* Obj)
	{
		((USRDisplayProjectSettings*)Obj)->RunWithoutSRDisplayMode = 1;
	}
	const UE4CodeGen_Private::FBoolPropertyParams Z_Construct_UClass_USRDisplayProjectSettings_Statics::NewProp_RunWithoutSRDisplayMode = { "RunWithoutSRDisplayMode", nullptr, (EPropertyFlags)0x0010000000004001, UE4CodeGen_Private::EPropertyGenFlags::Bool | UE4CodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, sizeof(bool), sizeof(USRDisplayProjectSettings), &Z_Construct_UClass_USRDisplayProjectSettings_Statics::NewProp_RunWithoutSRDisplayMode_SetBit, METADATA_PARAMS(Z_Construct_UClass_USRDisplayProjectSettings_Statics::NewProp_RunWithoutSRDisplayMode_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_USRDisplayProjectSettings_Statics::NewProp_RunWithoutSRDisplayMode_MetaData)) };
	const UE4CodeGen_Private::FUnsizedIntPropertyParams Z_Construct_UClass_USRDisplayProjectSettings_Statics::NewProp_LinkedMode_Underlying = { "UnderlyingType", nullptr, (EPropertyFlags)0x0000000000000000, UE4CodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, 1, 0, METADATA_PARAMS(nullptr, 0) };
#if WITH_METADATA
	const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_USRDisplayProjectSettings_Statics::NewProp_LinkedMode_MetaData[] = {
		{ "Category", "MultiDisplaySettings" },
		{ "DisplayName", "Multi Display Mode" },
		{ "EditCondition", "RunWithoutSRDisplayMode == false" },
		{ "ModuleRelativePath", "Classes/Blueprint/SRDisplayProjectSettings.h" },
		{ "ToolTip", "Select whether this application supports multiple Spatial Reality Displays." },
	};
#endif
	const UE4CodeGen_Private::FEnumPropertyParams Z_Construct_UClass_USRDisplayProjectSettings_Statics::NewProp_LinkedMode = { "LinkedMode", nullptr, (EPropertyFlags)0x0010000000004001, UE4CodeGen_Private::EPropertyGenFlags::Enum, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(USRDisplayProjectSettings, LinkedMode), Z_Construct_UEnum_SRDisplayModule_ELinkedMode, METADATA_PARAMS(Z_Construct_UClass_USRDisplayProjectSettings_Statics::NewProp_LinkedMode_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_USRDisplayProjectSettings_Statics::NewProp_LinkedMode_MetaData)) };
#if WITH_METADATA
	const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_USRDisplayProjectSettings_Statics::NewProp_NumSRDisplay_MetaData[] = {
		{ "Category", "MultiDisplaySettings" },
		{ "ClampMax", "3" },
		{ "ClampMin", "2" },
		{ "DisplayName", "Number Of Displays" },
		{ "EditCondition", "RunWithoutSRDisplayMode == false && LinkedMode == ELinkedMode::VERTICAL_MODE || LinkedMode == ELinkedMode::HORIZONTAL_MODE" },
		{ "ModuleRelativePath", "Classes/Blueprint/SRDisplayProjectSettings.h" },
		{ "ToolTip", "Define the number of Spatial Reality Displays this application is supposed to use." },
	};
#endif
	const UE4CodeGen_Private::FUnsizedIntPropertyParams Z_Construct_UClass_USRDisplayProjectSettings_Statics::NewProp_NumSRDisplay = { "NumSRDisplay", nullptr, (EPropertyFlags)0x0010000000004001, UE4CodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(USRDisplayProjectSettings, NumSRDisplay), METADATA_PARAMS(Z_Construct_UClass_USRDisplayProjectSettings_Statics::NewProp_NumSRDisplay_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_USRDisplayProjectSettings_Statics::NewProp_NumSRDisplay_MetaData)) };
#if WITH_METADATA
	const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_USRDisplayProjectSettings_Statics::NewProp_PositionSwitchInterval_MetaData[] = {
		{ "Category", "MultiDisplaySettings" },
		{ "ClampMax", "15" },
		{ "ClampMin", "1" },
		{ "Delta", "0.010000" },
		{ "DisplayName", "Position Change Time" },
		{ "EditCondition", "RunWithoutSRDisplayMode == false && LinkedMode == ELinkedMode::VERTICAL_MODE || LinkedMode == ELinkedMode::HORIZONTAL_MODE" },
		{ "ModuleRelativePath", "Classes/Blueprint/SRDisplayProjectSettings.h" },
		{ "Multiple", "0.010000" },
		{ "ToolTip", "Set the interval (in seconds) at which the SRDisplayManager switches between display positions in Editor Play mode." },
	};
#endif
	const UE4CodeGen_Private::FFloatPropertyParams Z_Construct_UClass_USRDisplayProjectSettings_Statics::NewProp_PositionSwitchInterval = { "PositionSwitchInterval", nullptr, (EPropertyFlags)0x0010000000004001, UE4CodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(USRDisplayProjectSettings, PositionSwitchInterval), METADATA_PARAMS(Z_Construct_UClass_USRDisplayProjectSettings_Statics::NewProp_PositionSwitchInterval_MetaData, UE_ARRAY_COUNT(Z_Construct_UClass_USRDisplayProjectSettings_Statics::NewProp_PositionSwitchInterval_MetaData)) };
	const UE4CodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_USRDisplayProjectSettings_Statics::PropPointers[] = {
		(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_USRDisplayProjectSettings_Statics::NewProp_RunWithoutSRDisplayMode,
		(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_USRDisplayProjectSettings_Statics::NewProp_LinkedMode_Underlying,
		(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_USRDisplayProjectSettings_Statics::NewProp_LinkedMode,
		(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_USRDisplayProjectSettings_Statics::NewProp_NumSRDisplay,
		(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_USRDisplayProjectSettings_Statics::NewProp_PositionSwitchInterval,
	};
	const FCppClassTypeInfoStatic Z_Construct_UClass_USRDisplayProjectSettings_Statics::StaticCppClassTypeInfo = {
		TCppClassTypeTraits<USRDisplayProjectSettings>::IsAbstract,
	};
	const UE4CodeGen_Private::FClassParams Z_Construct_UClass_USRDisplayProjectSettings_Statics::ClassParams = {
		&USRDisplayProjectSettings::StaticClass,
		"Game",
		&StaticCppClassTypeInfo,
		DependentSingletons,
		nullptr,
		Z_Construct_UClass_USRDisplayProjectSettings_Statics::PropPointers,
		nullptr,
		UE_ARRAY_COUNT(DependentSingletons),
		0,
		UE_ARRAY_COUNT(Z_Construct_UClass_USRDisplayProjectSettings_Statics::PropPointers),
		0,
		0x001000A6u,
		METADATA_PARAMS(Z_Construct_UClass_USRDisplayProjectSettings_Statics::Class_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UClass_USRDisplayProjectSettings_Statics::Class_MetaDataParams))
	};
	UClass* Z_Construct_UClass_USRDisplayProjectSettings()
	{
		static UClass* OuterClass = nullptr;
		if (!OuterClass)
		{
			UE4CodeGen_Private::ConstructUClass(OuterClass, Z_Construct_UClass_USRDisplayProjectSettings_Statics::ClassParams);
		}
		return OuterClass;
	}
	IMPLEMENT_CLASS(USRDisplayProjectSettings, 3799331992);
	template<> SRDISPLAYMODULE_API UClass* StaticClass<USRDisplayProjectSettings>()
	{
		return USRDisplayProjectSettings::StaticClass();
	}
	static FCompiledInDefer Z_CompiledInDefer_UClass_USRDisplayProjectSettings(Z_Construct_UClass_USRDisplayProjectSettings, &USRDisplayProjectSettings::StaticClass, TEXT("/Script/SRDisplayModule"), TEXT("USRDisplayProjectSettings"), false, nullptr, nullptr, nullptr);
	DEFINE_VTABLE_PTR_HELPER_CTOR(USRDisplayProjectSettings);
PRAGMA_ENABLE_DEPRECATION_WARNINGS
#ifdef _MSC_VER
#pragma warning (pop)
#endif
