// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
	Generated code exported from UnrealHeaderTool.
	DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/

#include "UObject/GeneratedCppIncludes.h"
#include "SRDisplayModule/Public/Blueprint/SRDisplayFunctionLibrary.h"
#ifdef _MSC_VER
#pragma warning (push)
#pragma warning (disable : 4883)
#endif
PRAGMA_DISABLE_DEPRECATION_WARNINGS
void EmptyLinkFunctionForGeneratedCodeSRDisplayFunctionLibrary() {}
// Cross Module References
	SRDISPLAYMODULE_API UEnum* Z_Construct_UEnum_SRDisplayModule_EDeviceName();
	UPackage* Z_Construct_UPackage__Script_SRDisplayModule();
	SRDISPLAYMODULE_API UScriptStruct* Z_Construct_UScriptStruct_FSRDisplayVersionInfo();
	SRDISPLAYMODULE_API UClass* Z_Construct_UClass_USRDisplayFunctionLibrary_NoRegister();
	SRDISPLAYMODULE_API UClass* Z_Construct_UClass_USRDisplayFunctionLibrary();
	ENGINE_API UClass* Z_Construct_UClass_UBlueprintFunctionLibrary();
	ENGINE_API UClass* Z_Construct_UClass_APlayerController_NoRegister();
	COREUOBJECT_API UScriptStruct* Z_Construct_UScriptStruct_FVector();
	COREUOBJECT_API UScriptStruct* Z_Construct_UScriptStruct_FVector2D();
	COREUOBJECT_API UScriptStruct* Z_Construct_UScriptStruct_FRotator();
// End Cross Module References
	static UEnum* EDeviceName_StaticEnum()
	{
		static UEnum* Singleton = nullptr;
		if (!Singleton)
		{
			Singleton = GetStaticEnum(Z_Construct_UEnum_SRDisplayModule_EDeviceName, Z_Construct_UPackage__Script_SRDisplayModule(), TEXT("EDeviceName"));
		}
		return Singleton;
	}
	template<> SRDISPLAYMODULE_API UEnum* StaticEnum<EDeviceName>()
	{
		return EDeviceName_StaticEnum();
	}
	static FCompiledInDeferEnum Z_CompiledInDeferEnum_UEnum_EDeviceName(EDeviceName_StaticEnum, TEXT("/Script/SRDisplayModule"), TEXT("EDeviceName"), false, nullptr, nullptr);
	uint32 Get_Z_Construct_UEnum_SRDisplayModule_EDeviceName_Hash() { return 3302875037U; }
	UEnum* Z_Construct_UEnum_SRDisplayModule_EDeviceName()
	{
#if WITH_HOT_RELOAD
		UPackage* Outer = Z_Construct_UPackage__Script_SRDisplayModule();
		static UEnum* ReturnEnum = FindExistingEnumIfHotReloadOrDynamic(Outer, TEXT("EDeviceName"), 0, Get_Z_Construct_UEnum_SRDisplayModule_EDeviceName_Hash(), false);
#else
		static UEnum* ReturnEnum = nullptr;
#endif // WITH_HOT_RELOAD
		if (!ReturnEnum)
		{
			static const UE4CodeGen_Private::FEnumeratorParam Enumerators[] = {
				{ "EDeviceName::NONE", (int64)EDeviceName::NONE },
				{ "EDeviceName::SR1_SIZE", (int64)EDeviceName::SR1_SIZE },
				{ "EDeviceName::SR2_SIZE", (int64)EDeviceName::SR2_SIZE },
			};
#if WITH_METADATA
			const UE4CodeGen_Private::FMetaDataPairParam Enum_MetaDataParams[] = {
				{ "BlueprintType", "true" },
				{ "ModuleRelativePath", "Public/Blueprint/SRDisplayFunctionLibrary.h" },
				{ "NONE.DisplayName", "None" },
				{ "NONE.Name", "EDeviceName::NONE" },
				{ "SR1_SIZE.DisplayName", "ELF-SR1" },
				{ "SR1_SIZE.Name", "EDeviceName::SR1_SIZE" },
				{ "SR2_SIZE.DisplayName", "ELF-SR2" },
				{ "SR2_SIZE.Name", "EDeviceName::SR2_SIZE" },
			};
#endif
			static const UE4CodeGen_Private::FEnumParams EnumParams = {
				(UObject*(*)())Z_Construct_UPackage__Script_SRDisplayModule,
				nullptr,
				"EDeviceName",
				"EDeviceName",
				Enumerators,
				UE_ARRAY_COUNT(Enumerators),
				RF_Public|RF_Transient|RF_MarkAsNative,
				EEnumFlags::None,
				UE4CodeGen_Private::EDynamicType::NotDynamic,
				(uint8)UEnum::ECppForm::EnumClass,
				METADATA_PARAMS(Enum_MetaDataParams, UE_ARRAY_COUNT(Enum_MetaDataParams))
			};
			UE4CodeGen_Private::ConstructUEnum(ReturnEnum, EnumParams);
		}
		return ReturnEnum;
	}
class UScriptStruct* FSRDisplayVersionInfo::StaticStruct()
{
	static class UScriptStruct* Singleton = NULL;
	if (!Singleton)
	{
		extern SRDISPLAYMODULE_API uint32 Get_Z_Construct_UScriptStruct_FSRDisplayVersionInfo_Hash();
		Singleton = GetStaticStruct(Z_Construct_UScriptStruct_FSRDisplayVersionInfo, Z_Construct_UPackage__Script_SRDisplayModule(), TEXT("SRDisplayVersionInfo"), sizeof(FSRDisplayVersionInfo), Get_Z_Construct_UScriptStruct_FSRDisplayVersionInfo_Hash());
	}
	return Singleton;
}
template<> SRDISPLAYMODULE_API UScriptStruct* StaticStruct<FSRDisplayVersionInfo>()
{
	return FSRDisplayVersionInfo::StaticStruct();
}
static FCompiledInDeferStruct Z_CompiledInDeferStruct_UScriptStruct_FSRDisplayVersionInfo(FSRDisplayVersionInfo::StaticStruct, TEXT("/Script/SRDisplayModule"), TEXT("SRDisplayVersionInfo"), false, nullptr, nullptr);
static struct FScriptStruct_SRDisplayModule_StaticRegisterNativesFSRDisplayVersionInfo
{
	FScriptStruct_SRDisplayModule_StaticRegisterNativesFSRDisplayVersionInfo()
	{
		UScriptStruct::DeferCppStructOps<FSRDisplayVersionInfo>(FName(TEXT("SRDisplayVersionInfo")));
	}
} ScriptStruct_SRDisplayModule_StaticRegisterNativesFSRDisplayVersionInfo;
	struct Z_Construct_UScriptStruct_FSRDisplayVersionInfo_Statics
	{
#if WITH_METADATA
		static const UE4CodeGen_Private::FMetaDataPairParam Struct_MetaDataParams[];
#endif
		static void* NewStructOps();
#if WITH_METADATA
		static const UE4CodeGen_Private::FMetaDataPairParam NewProp_MajorNumber_MetaData[];
#endif
		static const UE4CodeGen_Private::FUnsizedIntPropertyParams NewProp_MajorNumber;
#if WITH_METADATA
		static const UE4CodeGen_Private::FMetaDataPairParam NewProp_MinorNumber_MetaData[];
#endif
		static const UE4CodeGen_Private::FUnsizedIntPropertyParams NewProp_MinorNumber;
#if WITH_METADATA
		static const UE4CodeGen_Private::FMetaDataPairParam NewProp_BuildNumber_MetaData[];
#endif
		static const UE4CodeGen_Private::FUnsizedIntPropertyParams NewProp_BuildNumber;
#if WITH_METADATA
		static const UE4CodeGen_Private::FMetaDataPairParam NewProp_RevisionNumber_MetaData[];
#endif
		static const UE4CodeGen_Private::FUnsizedIntPropertyParams NewProp_RevisionNumber;
		static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[];
		static const UE4CodeGen_Private::FStructParams ReturnStructParams;
	};
#if WITH_METADATA
	const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UScriptStruct_FSRDisplayVersionInfo_Statics::Struct_MetaDataParams[] = {
		{ "BlueprintType", "true" },
		{ "ModuleRelativePath", "Public/Blueprint/SRDisplayFunctionLibrary.h" },
	};
#endif
	void* Z_Construct_UScriptStruct_FSRDisplayVersionInfo_Statics::NewStructOps()
	{
		return (UScriptStruct::ICppStructOps*)new UScriptStruct::TCppStructOps<FSRDisplayVersionInfo>();
	}
#if WITH_METADATA
	const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UScriptStruct_FSRDisplayVersionInfo_Statics::NewProp_MajorNumber_MetaData[] = {
		{ "Category", "SRDisplay" },
		{ "ModuleRelativePath", "Public/Blueprint/SRDisplayFunctionLibrary.h" },
	};
#endif
	const UE4CodeGen_Private::FUnsizedIntPropertyParams Z_Construct_UScriptStruct_FSRDisplayVersionInfo_Statics::NewProp_MajorNumber = { "MajorNumber", nullptr, (EPropertyFlags)0x0010000000000005, UE4CodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(FSRDisplayVersionInfo, MajorNumber), METADATA_PARAMS(Z_Construct_UScriptStruct_FSRDisplayVersionInfo_Statics::NewProp_MajorNumber_MetaData, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FSRDisplayVersionInfo_Statics::NewProp_MajorNumber_MetaData)) };
#if WITH_METADATA
	const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UScriptStruct_FSRDisplayVersionInfo_Statics::NewProp_MinorNumber_MetaData[] = {
		{ "Category", "SRDisplay" },
		{ "ModuleRelativePath", "Public/Blueprint/SRDisplayFunctionLibrary.h" },
	};
#endif
	const UE4CodeGen_Private::FUnsizedIntPropertyParams Z_Construct_UScriptStruct_FSRDisplayVersionInfo_Statics::NewProp_MinorNumber = { "MinorNumber", nullptr, (EPropertyFlags)0x0010000000000005, UE4CodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(FSRDisplayVersionInfo, MinorNumber), METADATA_PARAMS(Z_Construct_UScriptStruct_FSRDisplayVersionInfo_Statics::NewProp_MinorNumber_MetaData, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FSRDisplayVersionInfo_Statics::NewProp_MinorNumber_MetaData)) };
#if WITH_METADATA
	const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UScriptStruct_FSRDisplayVersionInfo_Statics::NewProp_BuildNumber_MetaData[] = {
		{ "Category", "SRDisplay" },
		{ "ModuleRelativePath", "Public/Blueprint/SRDisplayFunctionLibrary.h" },
	};
#endif
	const UE4CodeGen_Private::FUnsizedIntPropertyParams Z_Construct_UScriptStruct_FSRDisplayVersionInfo_Statics::NewProp_BuildNumber = { "BuildNumber", nullptr, (EPropertyFlags)0x0010000000000005, UE4CodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(FSRDisplayVersionInfo, BuildNumber), METADATA_PARAMS(Z_Construct_UScriptStruct_FSRDisplayVersionInfo_Statics::NewProp_BuildNumber_MetaData, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FSRDisplayVersionInfo_Statics::NewProp_BuildNumber_MetaData)) };
#if WITH_METADATA
	const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UScriptStruct_FSRDisplayVersionInfo_Statics::NewProp_RevisionNumber_MetaData[] = {
		{ "Category", "SRDisplay" },
		{ "ModuleRelativePath", "Public/Blueprint/SRDisplayFunctionLibrary.h" },
	};
#endif
	const UE4CodeGen_Private::FUnsizedIntPropertyParams Z_Construct_UScriptStruct_FSRDisplayVersionInfo_Statics::NewProp_RevisionNumber = { "RevisionNumber", nullptr, (EPropertyFlags)0x0010000000000005, UE4CodeGen_Private::EPropertyGenFlags::Int, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(FSRDisplayVersionInfo, RevisionNumber), METADATA_PARAMS(Z_Construct_UScriptStruct_FSRDisplayVersionInfo_Statics::NewProp_RevisionNumber_MetaData, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FSRDisplayVersionInfo_Statics::NewProp_RevisionNumber_MetaData)) };
	const UE4CodeGen_Private::FPropertyParamsBase* const Z_Construct_UScriptStruct_FSRDisplayVersionInfo_Statics::PropPointers[] = {
		(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FSRDisplayVersionInfo_Statics::NewProp_MajorNumber,
		(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FSRDisplayVersionInfo_Statics::NewProp_MinorNumber,
		(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FSRDisplayVersionInfo_Statics::NewProp_BuildNumber,
		(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UScriptStruct_FSRDisplayVersionInfo_Statics::NewProp_RevisionNumber,
	};
	const UE4CodeGen_Private::FStructParams Z_Construct_UScriptStruct_FSRDisplayVersionInfo_Statics::ReturnStructParams = {
		(UObject* (*)())Z_Construct_UPackage__Script_SRDisplayModule,
		nullptr,
		&NewStructOps,
		"SRDisplayVersionInfo",
		sizeof(FSRDisplayVersionInfo),
		alignof(FSRDisplayVersionInfo),
		Z_Construct_UScriptStruct_FSRDisplayVersionInfo_Statics::PropPointers,
		UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FSRDisplayVersionInfo_Statics::PropPointers),
		RF_Public|RF_Transient|RF_MarkAsNative,
		EStructFlags(0x00000001),
		METADATA_PARAMS(Z_Construct_UScriptStruct_FSRDisplayVersionInfo_Statics::Struct_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UScriptStruct_FSRDisplayVersionInfo_Statics::Struct_MetaDataParams))
	};
	UScriptStruct* Z_Construct_UScriptStruct_FSRDisplayVersionInfo()
	{
#if WITH_HOT_RELOAD
		extern uint32 Get_Z_Construct_UScriptStruct_FSRDisplayVersionInfo_Hash();
		UPackage* Outer = Z_Construct_UPackage__Script_SRDisplayModule();
		static UScriptStruct* ReturnStruct = FindExistingStructIfHotReloadOrDynamic(Outer, TEXT("SRDisplayVersionInfo"), sizeof(FSRDisplayVersionInfo), Get_Z_Construct_UScriptStruct_FSRDisplayVersionInfo_Hash(), false);
#else
		static UScriptStruct* ReturnStruct = nullptr;
#endif
		if (!ReturnStruct)
		{
			UE4CodeGen_Private::ConstructUScriptStruct(ReturnStruct, Z_Construct_UScriptStruct_FSRDisplayVersionInfo_Statics::ReturnStructParams);
		}
		return ReturnStruct;
	}
	uint32 Get_Z_Construct_UScriptStruct_FSRDisplayVersionInfo_Hash() { return 1301307583U; }
	DEFINE_FUNCTION(USRDisplayFunctionLibrary::execGetRuntimeVersionInfo)
	{
		P_GET_STRUCT_REF(FSRDisplayVersionInfo,Z_Param_Out_info);
		P_FINISH;
		P_NATIVE_BEGIN;
		*(bool*)Z_Param__Result=USRDisplayFunctionLibrary::GetRuntimeVersionInfo(Z_Param_Out_info);
		P_NATIVE_END;
	}
	DEFINE_FUNCTION(USRDisplayFunctionLibrary::execGetDisplayVersion)
	{
		P_GET_PROPERTY_REF(FStrProperty,Z_Param_Out_version);
		P_FINISH;
		P_NATIVE_BEGIN;
		*(bool*)Z_Param__Result=USRDisplayFunctionLibrary::GetDisplayVersion(Z_Param_Out_version);
		P_NATIVE_END;
	}
	DEFINE_FUNCTION(USRDisplayFunctionLibrary::execGetRuntimeVersion)
	{
		P_GET_PROPERTY_REF(FStrProperty,Z_Param_Out_version);
		P_FINISH;
		P_NATIVE_BEGIN;
		*(bool*)Z_Param__Result=USRDisplayFunctionLibrary::GetRuntimeVersion(Z_Param_Out_version);
		P_NATIVE_END;
	}
	DEFINE_FUNCTION(USRDisplayFunctionLibrary::execIsSRDisplayDetectedFace)
	{
		P_FINISH;
		P_NATIVE_BEGIN;
		*(bool*)Z_Param__Result=USRDisplayFunctionLibrary::IsSRDisplayDetectedFace();
		P_NATIVE_END;
	}
	DEFINE_FUNCTION(USRDisplayFunctionLibrary::execSetHeadTrackingPaused)
	{
		P_GET_UBOOL(Z_Param_paused);
		P_FINISH;
		P_NATIVE_BEGIN;
		*(bool*)Z_Param__Result=USRDisplayFunctionLibrary::SetHeadTrackingPaused(Z_Param_paused);
		P_NATIVE_END;
	}
	DEFINE_FUNCTION(USRDisplayFunctionLibrary::execGetPanelSize)
	{
		P_GET_ENUM(EDeviceName,Z_Param_DeviceName);
		P_GET_PROPERTY_REF(FFloatProperty,Z_Param_Out_Width);
		P_GET_PROPERTY_REF(FFloatProperty,Z_Param_Out_Height);
		P_GET_PROPERTY_REF(FFloatProperty,Z_Param_Out_Tilt);
		P_FINISH;
		P_NATIVE_BEGIN;
		*(bool*)Z_Param__Result=USRDisplayFunctionLibrary::GetPanelSize(EDeviceName(Z_Param_DeviceName),Z_Param_Out_Width,Z_Param_Out_Height,Z_Param_Out_Tilt);
		P_NATIVE_END;
	}
	DEFINE_FUNCTION(USRDisplayFunctionLibrary::execGetEyeLocationAndRotation)
	{
		P_GET_STRUCT_REF(FVector,Z_Param_Out_LeftLocation);
		P_GET_STRUCT_REF(FRotator,Z_Param_Out_LeftRotation);
		P_GET_STRUCT_REF(FVector,Z_Param_Out_RightLocation);
		P_GET_STRUCT_REF(FRotator,Z_Param_Out_RightRotation);
		P_FINISH;
		P_NATIVE_BEGIN;
		*(bool*)Z_Param__Result=USRDisplayFunctionLibrary::GetEyeLocationAndRotation(Z_Param_Out_LeftLocation,Z_Param_Out_LeftRotation,Z_Param_Out_RightLocation,Z_Param_Out_RightRotation);
		P_NATIVE_END;
	}
	DEFINE_FUNCTION(USRDisplayFunctionLibrary::execConvertMouseLocationToWorldSpace)
	{
		P_GET_OBJECT(APlayerController,Z_Param_Player);
		P_GET_STRUCT_REF(FVector,Z_Param_Out_WorldPosition);
		P_GET_STRUCT_REF(FVector,Z_Param_Out_WorldDirection);
		P_GET_STRUCT_REF(FVector,Z_Param_Out_CameraPosition);
		P_FINISH;
		P_NATIVE_BEGIN;
		*(bool*)Z_Param__Result=USRDisplayFunctionLibrary::ConvertMouseLocationToWorldSpace(Z_Param_Player,Z_Param_Out_WorldPosition,Z_Param_Out_WorldDirection,Z_Param_Out_CameraPosition);
		P_NATIVE_END;
	}
	DEFINE_FUNCTION(USRDisplayFunctionLibrary::execDeprojectScreenToWorld)
	{
		P_GET_OBJECT(APlayerController,Z_Param_Player);
		P_GET_STRUCT_REF(FVector2D,Z_Param_Out_ScreenPosition);
		P_GET_STRUCT_REF(FVector,Z_Param_Out_WorldPosition);
		P_GET_STRUCT_REF(FVector,Z_Param_Out_WorldDirection);
		P_GET_STRUCT_REF(FVector,Z_Param_Out_CameraPosition);
		P_FINISH;
		P_NATIVE_BEGIN;
		*(bool*)Z_Param__Result=USRDisplayFunctionLibrary::DeprojectScreenToWorld(Z_Param_Player,Z_Param_Out_ScreenPosition,Z_Param_Out_WorldPosition,Z_Param_Out_WorldDirection,Z_Param_Out_CameraPosition);
		P_NATIVE_END;
	}
	DEFINE_FUNCTION(USRDisplayFunctionLibrary::execGetSRDTopLeftCornerWorldPosition)
	{
		P_GET_STRUCT_REF(FVector2D,Z_Param_Out_SRDTopLeftCornerWorldPosition);
		P_FINISH;
		P_NATIVE_BEGIN;
		*(bool*)Z_Param__Result=USRDisplayFunctionLibrary::GetSRDTopLeftCornerWorldPosition(Z_Param_Out_SRDTopLeftCornerWorldPosition);
		P_NATIVE_END;
	}
	DEFINE_FUNCTION(USRDisplayFunctionLibrary::execGetMousePosition)
	{
		P_GET_PROPERTY_REF(FFloatProperty,Z_Param_Out_LocationX);
		P_GET_PROPERTY_REF(FFloatProperty,Z_Param_Out_LocationY);
		P_GET_UBOOL(Z_Param_bLocalPosition);
		P_FINISH;
		P_NATIVE_BEGIN;
		*(bool*)Z_Param__Result=USRDisplayFunctionLibrary::GetMousePosition(Z_Param_Out_LocationX,Z_Param_Out_LocationY,Z_Param_bLocalPosition);
		P_NATIVE_END;
	}
	DEFINE_FUNCTION(USRDisplayFunctionLibrary::execGetConnectedSRDisplayName)
	{
		P_GET_ENUM_REF(EDeviceName,Z_Param_Out_DeviceName);
		P_FINISH;
		P_NATIVE_BEGIN;
		*(bool*)Z_Param__Result=USRDisplayFunctionLibrary::GetConnectedSRDisplayName((EDeviceName&)(Z_Param_Out_DeviceName));
		P_NATIVE_END;
	}
	DEFINE_FUNCTION(USRDisplayFunctionLibrary::execIsSRDisplayConnected)
	{
		P_FINISH;
		P_NATIVE_BEGIN;
		*(bool*)Z_Param__Result=USRDisplayFunctionLibrary::IsSRDisplayConnected();
		P_NATIVE_END;
	}
	void USRDisplayFunctionLibrary::StaticRegisterNativesUSRDisplayFunctionLibrary()
	{
		UClass* Class = USRDisplayFunctionLibrary::StaticClass();
		static const FNameNativePtrPair Funcs[] = {
			{ "ConvertMouseLocationToWorldSpace", &USRDisplayFunctionLibrary::execConvertMouseLocationToWorldSpace },
			{ "DeprojectScreenToWorld", &USRDisplayFunctionLibrary::execDeprojectScreenToWorld },
			{ "GetConnectedSRDisplayName", &USRDisplayFunctionLibrary::execGetConnectedSRDisplayName },
			{ "GetDisplayVersion", &USRDisplayFunctionLibrary::execGetDisplayVersion },
			{ "GetEyeLocationAndRotation", &USRDisplayFunctionLibrary::execGetEyeLocationAndRotation },
			{ "GetMousePosition", &USRDisplayFunctionLibrary::execGetMousePosition },
			{ "GetPanelSize", &USRDisplayFunctionLibrary::execGetPanelSize },
			{ "GetRuntimeVersion", &USRDisplayFunctionLibrary::execGetRuntimeVersion },
			{ "GetRuntimeVersionInfo", &USRDisplayFunctionLibrary::execGetRuntimeVersionInfo },
			{ "GetSRDTopLeftCornerWorldPosition", &USRDisplayFunctionLibrary::execGetSRDTopLeftCornerWorldPosition },
			{ "IsSRDisplayConnected", &USRDisplayFunctionLibrary::execIsSRDisplayConnected },
			{ "IsSRDisplayDetectedFace", &USRDisplayFunctionLibrary::execIsSRDisplayDetectedFace },
			{ "SetHeadTrackingPaused", &USRDisplayFunctionLibrary::execSetHeadTrackingPaused },
		};
		FNativeFunctionRegistrar::RegisterFunctions(Class, Funcs, UE_ARRAY_COUNT(Funcs));
	}
	struct Z_Construct_UFunction_USRDisplayFunctionLibrary_ConvertMouseLocationToWorldSpace_Statics
	{
		struct SRDisplayFunctionLibrary_eventConvertMouseLocationToWorldSpace_Parms
		{
			APlayerController* Player;
			FVector WorldPosition;
			FVector WorldDirection;
			FVector CameraPosition;
			bool ReturnValue;
		};
#if WITH_METADATA
		static const UE4CodeGen_Private::FMetaDataPairParam NewProp_Player_MetaData[];
#endif
		static const UE4CodeGen_Private::FObjectPropertyParams NewProp_Player;
		static const UE4CodeGen_Private::FStructPropertyParams NewProp_WorldPosition;
		static const UE4CodeGen_Private::FStructPropertyParams NewProp_WorldDirection;
		static const UE4CodeGen_Private::FStructPropertyParams NewProp_CameraPosition;
		static void NewProp_ReturnValue_SetBit(void* Obj);
		static const UE4CodeGen_Private::FBoolPropertyParams NewProp_ReturnValue;
		static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[];
#if WITH_METADATA
		static const UE4CodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
#endif
		static const UE4CodeGen_Private::FFunctionParams FuncParams;
	};
#if WITH_METADATA
	const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_USRDisplayFunctionLibrary_ConvertMouseLocationToWorldSpace_Statics::NewProp_Player_MetaData[] = {
		{ "NativeConst", "" },
	};
#endif
	const UE4CodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_USRDisplayFunctionLibrary_ConvertMouseLocationToWorldSpace_Statics::NewProp_Player = { "Player", nullptr, (EPropertyFlags)0x0010000000000080, UE4CodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(SRDisplayFunctionLibrary_eventConvertMouseLocationToWorldSpace_Parms, Player), Z_Construct_UClass_APlayerController_NoRegister, METADATA_PARAMS(Z_Construct_UFunction_USRDisplayFunctionLibrary_ConvertMouseLocationToWorldSpace_Statics::NewProp_Player_MetaData, UE_ARRAY_COUNT(Z_Construct_UFunction_USRDisplayFunctionLibrary_ConvertMouseLocationToWorldSpace_Statics::NewProp_Player_MetaData)) };
	const UE4CodeGen_Private::FStructPropertyParams Z_Construct_UFunction_USRDisplayFunctionLibrary_ConvertMouseLocationToWorldSpace_Statics::NewProp_WorldPosition = { "WorldPosition", nullptr, (EPropertyFlags)0x0010000000000180, UE4CodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(SRDisplayFunctionLibrary_eventConvertMouseLocationToWorldSpace_Parms, WorldPosition), Z_Construct_UScriptStruct_FVector, METADATA_PARAMS(nullptr, 0) };
	const UE4CodeGen_Private::FStructPropertyParams Z_Construct_UFunction_USRDisplayFunctionLibrary_ConvertMouseLocationToWorldSpace_Statics::NewProp_WorldDirection = { "WorldDirection", nullptr, (EPropertyFlags)0x0010000000000180, UE4CodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(SRDisplayFunctionLibrary_eventConvertMouseLocationToWorldSpace_Parms, WorldDirection), Z_Construct_UScriptStruct_FVector, METADATA_PARAMS(nullptr, 0) };
	const UE4CodeGen_Private::FStructPropertyParams Z_Construct_UFunction_USRDisplayFunctionLibrary_ConvertMouseLocationToWorldSpace_Statics::NewProp_CameraPosition = { "CameraPosition", nullptr, (EPropertyFlags)0x0010000000000180, UE4CodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(SRDisplayFunctionLibrary_eventConvertMouseLocationToWorldSpace_Parms, CameraPosition), Z_Construct_UScriptStruct_FVector, METADATA_PARAMS(nullptr, 0) };
	void Z_Construct_UFunction_USRDisplayFunctionLibrary_ConvertMouseLocationToWorldSpace_Statics::NewProp_ReturnValue_SetBit(void* Obj)
	{
		((SRDisplayFunctionLibrary_eventConvertMouseLocationToWorldSpace_Parms*)Obj)->ReturnValue = 1;
	}
	const UE4CodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_USRDisplayFunctionLibrary_ConvertMouseLocationToWorldSpace_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UE4CodeGen_Private::EPropertyGenFlags::Bool | UE4CodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, sizeof(bool), sizeof(SRDisplayFunctionLibrary_eventConvertMouseLocationToWorldSpace_Parms), &Z_Construct_UFunction_USRDisplayFunctionLibrary_ConvertMouseLocationToWorldSpace_Statics::NewProp_ReturnValue_SetBit, METADATA_PARAMS(nullptr, 0) };
	const UE4CodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_USRDisplayFunctionLibrary_ConvertMouseLocationToWorldSpace_Statics::PropPointers[] = {
		(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_USRDisplayFunctionLibrary_ConvertMouseLocationToWorldSpace_Statics::NewProp_Player,
		(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_USRDisplayFunctionLibrary_ConvertMouseLocationToWorldSpace_Statics::NewProp_WorldPosition,
		(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_USRDisplayFunctionLibrary_ConvertMouseLocationToWorldSpace_Statics::NewProp_WorldDirection,
		(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_USRDisplayFunctionLibrary_ConvertMouseLocationToWorldSpace_Statics::NewProp_CameraPosition,
		(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_USRDisplayFunctionLibrary_ConvertMouseLocationToWorldSpace_Statics::NewProp_ReturnValue,
	};
#if WITH_METADATA
	const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_USRDisplayFunctionLibrary_ConvertMouseLocationToWorldSpace_Statics::Function_MetaDataParams[] = {
		{ "Category", "SRDisplay" },
		{ "Comment", "/**\n\x09 * @brief Convert current mouse 2D position to World Space 3D position and direction. Returns false if unable to determine value (The reference camera position is also acquired).\n\x09 */" },
		{ "DisplayName", "ConvertMouseLocationToWorldSpace" },
		{ "ModuleRelativePath", "Public/Blueprint/SRDisplayFunctionLibrary.h" },
		{ "ToolTip", "@brief Convert current mouse 2D position to World Space 3D position and direction. Returns false if unable to determine value (The reference camera position is also acquired)." },
	};
#endif
	const UE4CodeGen_Private::FFunctionParams Z_Construct_UFunction_USRDisplayFunctionLibrary_ConvertMouseLocationToWorldSpace_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_USRDisplayFunctionLibrary, nullptr, "ConvertMouseLocationToWorldSpace", nullptr, nullptr, sizeof(SRDisplayFunctionLibrary_eventConvertMouseLocationToWorldSpace_Parms), Z_Construct_UFunction_USRDisplayFunctionLibrary_ConvertMouseLocationToWorldSpace_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_USRDisplayFunctionLibrary_ConvertMouseLocationToWorldSpace_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x14C22401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_USRDisplayFunctionLibrary_ConvertMouseLocationToWorldSpace_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_USRDisplayFunctionLibrary_ConvertMouseLocationToWorldSpace_Statics::Function_MetaDataParams)) };
	UFunction* Z_Construct_UFunction_USRDisplayFunctionLibrary_ConvertMouseLocationToWorldSpace()
	{
		static UFunction* ReturnFunction = nullptr;
		if (!ReturnFunction)
		{
			UE4CodeGen_Private::ConstructUFunction(ReturnFunction, Z_Construct_UFunction_USRDisplayFunctionLibrary_ConvertMouseLocationToWorldSpace_Statics::FuncParams);
		}
		return ReturnFunction;
	}
	struct Z_Construct_UFunction_USRDisplayFunctionLibrary_DeprojectScreenToWorld_Statics
	{
		struct SRDisplayFunctionLibrary_eventDeprojectScreenToWorld_Parms
		{
			APlayerController* Player;
			FVector2D ScreenPosition;
			FVector WorldPosition;
			FVector WorldDirection;
			FVector CameraPosition;
			bool ReturnValue;
		};
#if WITH_METADATA
		static const UE4CodeGen_Private::FMetaDataPairParam NewProp_Player_MetaData[];
#endif
		static const UE4CodeGen_Private::FObjectPropertyParams NewProp_Player;
#if WITH_METADATA
		static const UE4CodeGen_Private::FMetaDataPairParam NewProp_ScreenPosition_MetaData[];
#endif
		static const UE4CodeGen_Private::FStructPropertyParams NewProp_ScreenPosition;
		static const UE4CodeGen_Private::FStructPropertyParams NewProp_WorldPosition;
		static const UE4CodeGen_Private::FStructPropertyParams NewProp_WorldDirection;
		static const UE4CodeGen_Private::FStructPropertyParams NewProp_CameraPosition;
		static void NewProp_ReturnValue_SetBit(void* Obj);
		static const UE4CodeGen_Private::FBoolPropertyParams NewProp_ReturnValue;
		static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[];
#if WITH_METADATA
		static const UE4CodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
#endif
		static const UE4CodeGen_Private::FFunctionParams FuncParams;
	};
#if WITH_METADATA
	const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_USRDisplayFunctionLibrary_DeprojectScreenToWorld_Statics::NewProp_Player_MetaData[] = {
		{ "NativeConst", "" },
	};
#endif
	const UE4CodeGen_Private::FObjectPropertyParams Z_Construct_UFunction_USRDisplayFunctionLibrary_DeprojectScreenToWorld_Statics::NewProp_Player = { "Player", nullptr, (EPropertyFlags)0x0010000000000080, UE4CodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(SRDisplayFunctionLibrary_eventDeprojectScreenToWorld_Parms, Player), Z_Construct_UClass_APlayerController_NoRegister, METADATA_PARAMS(Z_Construct_UFunction_USRDisplayFunctionLibrary_DeprojectScreenToWorld_Statics::NewProp_Player_MetaData, UE_ARRAY_COUNT(Z_Construct_UFunction_USRDisplayFunctionLibrary_DeprojectScreenToWorld_Statics::NewProp_Player_MetaData)) };
#if WITH_METADATA
	const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_USRDisplayFunctionLibrary_DeprojectScreenToWorld_Statics::NewProp_ScreenPosition_MetaData[] = {
		{ "NativeConst", "" },
	};
#endif
	const UE4CodeGen_Private::FStructPropertyParams Z_Construct_UFunction_USRDisplayFunctionLibrary_DeprojectScreenToWorld_Statics::NewProp_ScreenPosition = { "ScreenPosition", nullptr, (EPropertyFlags)0x0010000008000182, UE4CodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(SRDisplayFunctionLibrary_eventDeprojectScreenToWorld_Parms, ScreenPosition), Z_Construct_UScriptStruct_FVector2D, METADATA_PARAMS(Z_Construct_UFunction_USRDisplayFunctionLibrary_DeprojectScreenToWorld_Statics::NewProp_ScreenPosition_MetaData, UE_ARRAY_COUNT(Z_Construct_UFunction_USRDisplayFunctionLibrary_DeprojectScreenToWorld_Statics::NewProp_ScreenPosition_MetaData)) };
	const UE4CodeGen_Private::FStructPropertyParams Z_Construct_UFunction_USRDisplayFunctionLibrary_DeprojectScreenToWorld_Statics::NewProp_WorldPosition = { "WorldPosition", nullptr, (EPropertyFlags)0x0010000000000180, UE4CodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(SRDisplayFunctionLibrary_eventDeprojectScreenToWorld_Parms, WorldPosition), Z_Construct_UScriptStruct_FVector, METADATA_PARAMS(nullptr, 0) };
	const UE4CodeGen_Private::FStructPropertyParams Z_Construct_UFunction_USRDisplayFunctionLibrary_DeprojectScreenToWorld_Statics::NewProp_WorldDirection = { "WorldDirection", nullptr, (EPropertyFlags)0x0010000000000180, UE4CodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(SRDisplayFunctionLibrary_eventDeprojectScreenToWorld_Parms, WorldDirection), Z_Construct_UScriptStruct_FVector, METADATA_PARAMS(nullptr, 0) };
	const UE4CodeGen_Private::FStructPropertyParams Z_Construct_UFunction_USRDisplayFunctionLibrary_DeprojectScreenToWorld_Statics::NewProp_CameraPosition = { "CameraPosition", nullptr, (EPropertyFlags)0x0010000000000180, UE4CodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(SRDisplayFunctionLibrary_eventDeprojectScreenToWorld_Parms, CameraPosition), Z_Construct_UScriptStruct_FVector, METADATA_PARAMS(nullptr, 0) };
	void Z_Construct_UFunction_USRDisplayFunctionLibrary_DeprojectScreenToWorld_Statics::NewProp_ReturnValue_SetBit(void* Obj)
	{
		((SRDisplayFunctionLibrary_eventDeprojectScreenToWorld_Parms*)Obj)->ReturnValue = 1;
	}
	const UE4CodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_USRDisplayFunctionLibrary_DeprojectScreenToWorld_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UE4CodeGen_Private::EPropertyGenFlags::Bool | UE4CodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, sizeof(bool), sizeof(SRDisplayFunctionLibrary_eventDeprojectScreenToWorld_Parms), &Z_Construct_UFunction_USRDisplayFunctionLibrary_DeprojectScreenToWorld_Statics::NewProp_ReturnValue_SetBit, METADATA_PARAMS(nullptr, 0) };
	const UE4CodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_USRDisplayFunctionLibrary_DeprojectScreenToWorld_Statics::PropPointers[] = {
		(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_USRDisplayFunctionLibrary_DeprojectScreenToWorld_Statics::NewProp_Player,
		(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_USRDisplayFunctionLibrary_DeprojectScreenToWorld_Statics::NewProp_ScreenPosition,
		(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_USRDisplayFunctionLibrary_DeprojectScreenToWorld_Statics::NewProp_WorldPosition,
		(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_USRDisplayFunctionLibrary_DeprojectScreenToWorld_Statics::NewProp_WorldDirection,
		(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_USRDisplayFunctionLibrary_DeprojectScreenToWorld_Statics::NewProp_CameraPosition,
		(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_USRDisplayFunctionLibrary_DeprojectScreenToWorld_Statics::NewProp_ReturnValue,
	};
#if WITH_METADATA
	const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_USRDisplayFunctionLibrary_DeprojectScreenToWorld_Statics::Function_MetaDataParams[] = {
		{ "Category", "SRDisplay" },
		{ "Comment", "/**\n\x09 * @brief Transforms the given 2D screen space coordinate into a 3D world-space point and direction (The reference camera position is also acquired).\n\x09 */" },
		{ "ModuleRelativePath", "Public/Blueprint/SRDisplayFunctionLibrary.h" },
		{ "ToolTip", "@brief Transforms the given 2D screen space coordinate into a 3D world-space point and direction (The reference camera position is also acquired)." },
	};
#endif
	const UE4CodeGen_Private::FFunctionParams Z_Construct_UFunction_USRDisplayFunctionLibrary_DeprojectScreenToWorld_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_USRDisplayFunctionLibrary, nullptr, "DeprojectScreenToWorld", nullptr, nullptr, sizeof(SRDisplayFunctionLibrary_eventDeprojectScreenToWorld_Parms), Z_Construct_UFunction_USRDisplayFunctionLibrary_DeprojectScreenToWorld_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_USRDisplayFunctionLibrary_DeprojectScreenToWorld_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x14C22401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_USRDisplayFunctionLibrary_DeprojectScreenToWorld_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_USRDisplayFunctionLibrary_DeprojectScreenToWorld_Statics::Function_MetaDataParams)) };
	UFunction* Z_Construct_UFunction_USRDisplayFunctionLibrary_DeprojectScreenToWorld()
	{
		static UFunction* ReturnFunction = nullptr;
		if (!ReturnFunction)
		{
			UE4CodeGen_Private::ConstructUFunction(ReturnFunction, Z_Construct_UFunction_USRDisplayFunctionLibrary_DeprojectScreenToWorld_Statics::FuncParams);
		}
		return ReturnFunction;
	}
	struct Z_Construct_UFunction_USRDisplayFunctionLibrary_GetConnectedSRDisplayName_Statics
	{
		struct SRDisplayFunctionLibrary_eventGetConnectedSRDisplayName_Parms
		{
			EDeviceName DeviceName;
			bool ReturnValue;
		};
		static const UE4CodeGen_Private::FBytePropertyParams NewProp_DeviceName_Underlying;
		static const UE4CodeGen_Private::FEnumPropertyParams NewProp_DeviceName;
		static void NewProp_ReturnValue_SetBit(void* Obj);
		static const UE4CodeGen_Private::FBoolPropertyParams NewProp_ReturnValue;
		static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[];
#if WITH_METADATA
		static const UE4CodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
#endif
		static const UE4CodeGen_Private::FFunctionParams FuncParams;
	};
	const UE4CodeGen_Private::FBytePropertyParams Z_Construct_UFunction_USRDisplayFunctionLibrary_GetConnectedSRDisplayName_Statics::NewProp_DeviceName_Underlying = { "UnderlyingType", nullptr, (EPropertyFlags)0x0000000000000000, UE4CodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, 1, 0, nullptr, METADATA_PARAMS(nullptr, 0) };
	const UE4CodeGen_Private::FEnumPropertyParams Z_Construct_UFunction_USRDisplayFunctionLibrary_GetConnectedSRDisplayName_Statics::NewProp_DeviceName = { "DeviceName", nullptr, (EPropertyFlags)0x0010000000000180, UE4CodeGen_Private::EPropertyGenFlags::Enum, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(SRDisplayFunctionLibrary_eventGetConnectedSRDisplayName_Parms, DeviceName), Z_Construct_UEnum_SRDisplayModule_EDeviceName, METADATA_PARAMS(nullptr, 0) };
	void Z_Construct_UFunction_USRDisplayFunctionLibrary_GetConnectedSRDisplayName_Statics::NewProp_ReturnValue_SetBit(void* Obj)
	{
		((SRDisplayFunctionLibrary_eventGetConnectedSRDisplayName_Parms*)Obj)->ReturnValue = 1;
	}
	const UE4CodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_USRDisplayFunctionLibrary_GetConnectedSRDisplayName_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UE4CodeGen_Private::EPropertyGenFlags::Bool | UE4CodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, sizeof(bool), sizeof(SRDisplayFunctionLibrary_eventGetConnectedSRDisplayName_Parms), &Z_Construct_UFunction_USRDisplayFunctionLibrary_GetConnectedSRDisplayName_Statics::NewProp_ReturnValue_SetBit, METADATA_PARAMS(nullptr, 0) };
	const UE4CodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_USRDisplayFunctionLibrary_GetConnectedSRDisplayName_Statics::PropPointers[] = {
		(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_USRDisplayFunctionLibrary_GetConnectedSRDisplayName_Statics::NewProp_DeviceName_Underlying,
		(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_USRDisplayFunctionLibrary_GetConnectedSRDisplayName_Statics::NewProp_DeviceName,
		(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_USRDisplayFunctionLibrary_GetConnectedSRDisplayName_Statics::NewProp_ReturnValue,
	};
#if WITH_METADATA
	const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_USRDisplayFunctionLibrary_GetConnectedSRDisplayName_Statics::Function_MetaDataParams[] = {
		{ "Category", "SRDisplay" },
		{ "Comment", "/**\n\x09 * @brief Returns the name of the connecting display when playing.\n\x09 */" },
		{ "ModuleRelativePath", "Public/Blueprint/SRDisplayFunctionLibrary.h" },
		{ "ToolTip", "@brief Returns the name of the connecting display when playing." },
	};
#endif
	const UE4CodeGen_Private::FFunctionParams Z_Construct_UFunction_USRDisplayFunctionLibrary_GetConnectedSRDisplayName_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_USRDisplayFunctionLibrary, nullptr, "GetConnectedSRDisplayName", nullptr, nullptr, sizeof(SRDisplayFunctionLibrary_eventGetConnectedSRDisplayName_Parms), Z_Construct_UFunction_USRDisplayFunctionLibrary_GetConnectedSRDisplayName_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_USRDisplayFunctionLibrary_GetConnectedSRDisplayName_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04422401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_USRDisplayFunctionLibrary_GetConnectedSRDisplayName_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_USRDisplayFunctionLibrary_GetConnectedSRDisplayName_Statics::Function_MetaDataParams)) };
	UFunction* Z_Construct_UFunction_USRDisplayFunctionLibrary_GetConnectedSRDisplayName()
	{
		static UFunction* ReturnFunction = nullptr;
		if (!ReturnFunction)
		{
			UE4CodeGen_Private::ConstructUFunction(ReturnFunction, Z_Construct_UFunction_USRDisplayFunctionLibrary_GetConnectedSRDisplayName_Statics::FuncParams);
		}
		return ReturnFunction;
	}
	struct Z_Construct_UFunction_USRDisplayFunctionLibrary_GetDisplayVersion_Statics
	{
		struct SRDisplayFunctionLibrary_eventGetDisplayVersion_Parms
		{
			FString version;
			bool ReturnValue;
		};
		static const UE4CodeGen_Private::FStrPropertyParams NewProp_version;
		static void NewProp_ReturnValue_SetBit(void* Obj);
		static const UE4CodeGen_Private::FBoolPropertyParams NewProp_ReturnValue;
		static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[];
#if WITH_METADATA
		static const UE4CodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
#endif
		static const UE4CodeGen_Private::FFunctionParams FuncParams;
	};
	const UE4CodeGen_Private::FStrPropertyParams Z_Construct_UFunction_USRDisplayFunctionLibrary_GetDisplayVersion_Statics::NewProp_version = { "version", nullptr, (EPropertyFlags)0x0010000000000180, UE4CodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(SRDisplayFunctionLibrary_eventGetDisplayVersion_Parms, version), METADATA_PARAMS(nullptr, 0) };
	void Z_Construct_UFunction_USRDisplayFunctionLibrary_GetDisplayVersion_Statics::NewProp_ReturnValue_SetBit(void* Obj)
	{
		((SRDisplayFunctionLibrary_eventGetDisplayVersion_Parms*)Obj)->ReturnValue = 1;
	}
	const UE4CodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_USRDisplayFunctionLibrary_GetDisplayVersion_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UE4CodeGen_Private::EPropertyGenFlags::Bool | UE4CodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, sizeof(bool), sizeof(SRDisplayFunctionLibrary_eventGetDisplayVersion_Parms), &Z_Construct_UFunction_USRDisplayFunctionLibrary_GetDisplayVersion_Statics::NewProp_ReturnValue_SetBit, METADATA_PARAMS(nullptr, 0) };
	const UE4CodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_USRDisplayFunctionLibrary_GetDisplayVersion_Statics::PropPointers[] = {
		(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_USRDisplayFunctionLibrary_GetDisplayVersion_Statics::NewProp_version,
		(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_USRDisplayFunctionLibrary_GetDisplayVersion_Statics::NewProp_ReturnValue,
	};
#if WITH_METADATA
	const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_USRDisplayFunctionLibrary_GetDisplayVersion_Statics::Function_MetaDataParams[] = {
		{ "Category", "SRDisplay" },
		{ "Comment", "/**\n\x09* @brief Returns UEString of display version of SRDisplay\n\x09*/" },
		{ "ModuleRelativePath", "Public/Blueprint/SRDisplayFunctionLibrary.h" },
		{ "ToolTip", "@brief Returns UEString of display version of SRDisplay" },
	};
#endif
	const UE4CodeGen_Private::FFunctionParams Z_Construct_UFunction_USRDisplayFunctionLibrary_GetDisplayVersion_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_USRDisplayFunctionLibrary, nullptr, "GetDisplayVersion", nullptr, nullptr, sizeof(SRDisplayFunctionLibrary_eventGetDisplayVersion_Parms), Z_Construct_UFunction_USRDisplayFunctionLibrary_GetDisplayVersion_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_USRDisplayFunctionLibrary_GetDisplayVersion_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04422401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_USRDisplayFunctionLibrary_GetDisplayVersion_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_USRDisplayFunctionLibrary_GetDisplayVersion_Statics::Function_MetaDataParams)) };
	UFunction* Z_Construct_UFunction_USRDisplayFunctionLibrary_GetDisplayVersion()
	{
		static UFunction* ReturnFunction = nullptr;
		if (!ReturnFunction)
		{
			UE4CodeGen_Private::ConstructUFunction(ReturnFunction, Z_Construct_UFunction_USRDisplayFunctionLibrary_GetDisplayVersion_Statics::FuncParams);
		}
		return ReturnFunction;
	}
	struct Z_Construct_UFunction_USRDisplayFunctionLibrary_GetEyeLocationAndRotation_Statics
	{
		struct SRDisplayFunctionLibrary_eventGetEyeLocationAndRotation_Parms
		{
			FVector LeftLocation;
			FRotator LeftRotation;
			FVector RightLocation;
			FRotator RightRotation;
			bool ReturnValue;
		};
		static const UE4CodeGen_Private::FStructPropertyParams NewProp_LeftLocation;
		static const UE4CodeGen_Private::FStructPropertyParams NewProp_LeftRotation;
		static const UE4CodeGen_Private::FStructPropertyParams NewProp_RightLocation;
		static const UE4CodeGen_Private::FStructPropertyParams NewProp_RightRotation;
		static void NewProp_ReturnValue_SetBit(void* Obj);
		static const UE4CodeGen_Private::FBoolPropertyParams NewProp_ReturnValue;
		static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[];
#if WITH_METADATA
		static const UE4CodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
#endif
		static const UE4CodeGen_Private::FFunctionParams FuncParams;
	};
	const UE4CodeGen_Private::FStructPropertyParams Z_Construct_UFunction_USRDisplayFunctionLibrary_GetEyeLocationAndRotation_Statics::NewProp_LeftLocation = { "LeftLocation", nullptr, (EPropertyFlags)0x0010000000000180, UE4CodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(SRDisplayFunctionLibrary_eventGetEyeLocationAndRotation_Parms, LeftLocation), Z_Construct_UScriptStruct_FVector, METADATA_PARAMS(nullptr, 0) };
	const UE4CodeGen_Private::FStructPropertyParams Z_Construct_UFunction_USRDisplayFunctionLibrary_GetEyeLocationAndRotation_Statics::NewProp_LeftRotation = { "LeftRotation", nullptr, (EPropertyFlags)0x0010000000000180, UE4CodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(SRDisplayFunctionLibrary_eventGetEyeLocationAndRotation_Parms, LeftRotation), Z_Construct_UScriptStruct_FRotator, METADATA_PARAMS(nullptr, 0) };
	const UE4CodeGen_Private::FStructPropertyParams Z_Construct_UFunction_USRDisplayFunctionLibrary_GetEyeLocationAndRotation_Statics::NewProp_RightLocation = { "RightLocation", nullptr, (EPropertyFlags)0x0010000000000180, UE4CodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(SRDisplayFunctionLibrary_eventGetEyeLocationAndRotation_Parms, RightLocation), Z_Construct_UScriptStruct_FVector, METADATA_PARAMS(nullptr, 0) };
	const UE4CodeGen_Private::FStructPropertyParams Z_Construct_UFunction_USRDisplayFunctionLibrary_GetEyeLocationAndRotation_Statics::NewProp_RightRotation = { "RightRotation", nullptr, (EPropertyFlags)0x0010000000000180, UE4CodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(SRDisplayFunctionLibrary_eventGetEyeLocationAndRotation_Parms, RightRotation), Z_Construct_UScriptStruct_FRotator, METADATA_PARAMS(nullptr, 0) };
	void Z_Construct_UFunction_USRDisplayFunctionLibrary_GetEyeLocationAndRotation_Statics::NewProp_ReturnValue_SetBit(void* Obj)
	{
		((SRDisplayFunctionLibrary_eventGetEyeLocationAndRotation_Parms*)Obj)->ReturnValue = 1;
	}
	const UE4CodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_USRDisplayFunctionLibrary_GetEyeLocationAndRotation_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UE4CodeGen_Private::EPropertyGenFlags::Bool | UE4CodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, sizeof(bool), sizeof(SRDisplayFunctionLibrary_eventGetEyeLocationAndRotation_Parms), &Z_Construct_UFunction_USRDisplayFunctionLibrary_GetEyeLocationAndRotation_Statics::NewProp_ReturnValue_SetBit, METADATA_PARAMS(nullptr, 0) };
	const UE4CodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_USRDisplayFunctionLibrary_GetEyeLocationAndRotation_Statics::PropPointers[] = {
		(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_USRDisplayFunctionLibrary_GetEyeLocationAndRotation_Statics::NewProp_LeftLocation,
		(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_USRDisplayFunctionLibrary_GetEyeLocationAndRotation_Statics::NewProp_LeftRotation,
		(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_USRDisplayFunctionLibrary_GetEyeLocationAndRotation_Statics::NewProp_RightLocation,
		(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_USRDisplayFunctionLibrary_GetEyeLocationAndRotation_Statics::NewProp_RightRotation,
		(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_USRDisplayFunctionLibrary_GetEyeLocationAndRotation_Statics::NewProp_ReturnValue,
	};
#if WITH_METADATA
	const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_USRDisplayFunctionLibrary_GetEyeLocationAndRotation_Statics::Function_MetaDataParams[] = {
		{ "Category", "SRDisplay" },
		{ "Comment", "/**\n\x09 * @brief Get current eye location and rotation. Returns false if face is not detected.\n\x09 */" },
		{ "ModuleRelativePath", "Public/Blueprint/SRDisplayFunctionLibrary.h" },
		{ "ToolTip", "@brief Get current eye location and rotation. Returns false if face is not detected." },
	};
#endif
	const UE4CodeGen_Private::FFunctionParams Z_Construct_UFunction_USRDisplayFunctionLibrary_GetEyeLocationAndRotation_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_USRDisplayFunctionLibrary, nullptr, "GetEyeLocationAndRotation", nullptr, nullptr, sizeof(SRDisplayFunctionLibrary_eventGetEyeLocationAndRotation_Parms), Z_Construct_UFunction_USRDisplayFunctionLibrary_GetEyeLocationAndRotation_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_USRDisplayFunctionLibrary_GetEyeLocationAndRotation_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x14C22401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_USRDisplayFunctionLibrary_GetEyeLocationAndRotation_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_USRDisplayFunctionLibrary_GetEyeLocationAndRotation_Statics::Function_MetaDataParams)) };
	UFunction* Z_Construct_UFunction_USRDisplayFunctionLibrary_GetEyeLocationAndRotation()
	{
		static UFunction* ReturnFunction = nullptr;
		if (!ReturnFunction)
		{
			UE4CodeGen_Private::ConstructUFunction(ReturnFunction, Z_Construct_UFunction_USRDisplayFunctionLibrary_GetEyeLocationAndRotation_Statics::FuncParams);
		}
		return ReturnFunction;
	}
	struct Z_Construct_UFunction_USRDisplayFunctionLibrary_GetMousePosition_Statics
	{
		struct SRDisplayFunctionLibrary_eventGetMousePosition_Parms
		{
			float LocationX;
			float LocationY;
			bool bLocalPosition;
			bool ReturnValue;
		};
		static const UE4CodeGen_Private::FFloatPropertyParams NewProp_LocationX;
		static const UE4CodeGen_Private::FFloatPropertyParams NewProp_LocationY;
#if WITH_METADATA
		static const UE4CodeGen_Private::FMetaDataPairParam NewProp_bLocalPosition_MetaData[];
#endif
		static void NewProp_bLocalPosition_SetBit(void* Obj);
		static const UE4CodeGen_Private::FBoolPropertyParams NewProp_bLocalPosition;
		static void NewProp_ReturnValue_SetBit(void* Obj);
		static const UE4CodeGen_Private::FBoolPropertyParams NewProp_ReturnValue;
		static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[];
#if WITH_METADATA
		static const UE4CodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
#endif
		static const UE4CodeGen_Private::FFunctionParams FuncParams;
	};
	const UE4CodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_USRDisplayFunctionLibrary_GetMousePosition_Statics::NewProp_LocationX = { "LocationX", nullptr, (EPropertyFlags)0x0010000000000180, UE4CodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(SRDisplayFunctionLibrary_eventGetMousePosition_Parms, LocationX), METADATA_PARAMS(nullptr, 0) };
	const UE4CodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_USRDisplayFunctionLibrary_GetMousePosition_Statics::NewProp_LocationY = { "LocationY", nullptr, (EPropertyFlags)0x0010000000000180, UE4CodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(SRDisplayFunctionLibrary_eventGetMousePosition_Parms, LocationY), METADATA_PARAMS(nullptr, 0) };
#if WITH_METADATA
	const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_USRDisplayFunctionLibrary_GetMousePosition_Statics::NewProp_bLocalPosition_MetaData[] = {
		{ "NativeConst", "" },
	};
#endif
	void Z_Construct_UFunction_USRDisplayFunctionLibrary_GetMousePosition_Statics::NewProp_bLocalPosition_SetBit(void* Obj)
	{
		((SRDisplayFunctionLibrary_eventGetMousePosition_Parms*)Obj)->bLocalPosition = 1;
	}
	const UE4CodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_USRDisplayFunctionLibrary_GetMousePosition_Statics::NewProp_bLocalPosition = { "bLocalPosition", nullptr, (EPropertyFlags)0x0010000000000082, UE4CodeGen_Private::EPropertyGenFlags::Bool | UE4CodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, sizeof(bool), sizeof(SRDisplayFunctionLibrary_eventGetMousePosition_Parms), &Z_Construct_UFunction_USRDisplayFunctionLibrary_GetMousePosition_Statics::NewProp_bLocalPosition_SetBit, METADATA_PARAMS(Z_Construct_UFunction_USRDisplayFunctionLibrary_GetMousePosition_Statics::NewProp_bLocalPosition_MetaData, UE_ARRAY_COUNT(Z_Construct_UFunction_USRDisplayFunctionLibrary_GetMousePosition_Statics::NewProp_bLocalPosition_MetaData)) };
	void Z_Construct_UFunction_USRDisplayFunctionLibrary_GetMousePosition_Statics::NewProp_ReturnValue_SetBit(void* Obj)
	{
		((SRDisplayFunctionLibrary_eventGetMousePosition_Parms*)Obj)->ReturnValue = 1;
	}
	const UE4CodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_USRDisplayFunctionLibrary_GetMousePosition_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UE4CodeGen_Private::EPropertyGenFlags::Bool | UE4CodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, sizeof(bool), sizeof(SRDisplayFunctionLibrary_eventGetMousePosition_Parms), &Z_Construct_UFunction_USRDisplayFunctionLibrary_GetMousePosition_Statics::NewProp_ReturnValue_SetBit, METADATA_PARAMS(nullptr, 0) };
	const UE4CodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_USRDisplayFunctionLibrary_GetMousePosition_Statics::PropPointers[] = {
		(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_USRDisplayFunctionLibrary_GetMousePosition_Statics::NewProp_LocationX,
		(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_USRDisplayFunctionLibrary_GetMousePosition_Statics::NewProp_LocationY,
		(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_USRDisplayFunctionLibrary_GetMousePosition_Statics::NewProp_bLocalPosition,
		(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_USRDisplayFunctionLibrary_GetMousePosition_Statics::NewProp_ReturnValue,
	};
#if WITH_METADATA
	const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_USRDisplayFunctionLibrary_GetMousePosition_Statics::Function_MetaDataParams[] = {
		{ "Category", "SRDisplay" },
		{ "Comment", "/**\n\x09 * @brief Retrieves the X and Y screen coordinates of the mouse cursor. Returns false if the mouse cursor is not over the window.\n\x09 */" },
		{ "CPP_Default_bLocalPosition", "true" },
		{ "ModuleRelativePath", "Public/Blueprint/SRDisplayFunctionLibrary.h" },
		{ "ToolTip", "@brief Retrieves the X and Y screen coordinates of the mouse cursor. Returns false if the mouse cursor is not over the window." },
	};
#endif
	const UE4CodeGen_Private::FFunctionParams Z_Construct_UFunction_USRDisplayFunctionLibrary_GetMousePosition_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_USRDisplayFunctionLibrary, nullptr, "GetMousePosition", nullptr, nullptr, sizeof(SRDisplayFunctionLibrary_eventGetMousePosition_Parms), Z_Construct_UFunction_USRDisplayFunctionLibrary_GetMousePosition_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_USRDisplayFunctionLibrary_GetMousePosition_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x14422401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_USRDisplayFunctionLibrary_GetMousePosition_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_USRDisplayFunctionLibrary_GetMousePosition_Statics::Function_MetaDataParams)) };
	UFunction* Z_Construct_UFunction_USRDisplayFunctionLibrary_GetMousePosition()
	{
		static UFunction* ReturnFunction = nullptr;
		if (!ReturnFunction)
		{
			UE4CodeGen_Private::ConstructUFunction(ReturnFunction, Z_Construct_UFunction_USRDisplayFunctionLibrary_GetMousePosition_Statics::FuncParams);
		}
		return ReturnFunction;
	}
	struct Z_Construct_UFunction_USRDisplayFunctionLibrary_GetPanelSize_Statics
	{
		struct SRDisplayFunctionLibrary_eventGetPanelSize_Parms
		{
			EDeviceName DeviceName;
			float Width;
			float Height;
			float Tilt;
			bool ReturnValue;
		};
		static const UE4CodeGen_Private::FBytePropertyParams NewProp_DeviceName_Underlying;
		static const UE4CodeGen_Private::FEnumPropertyParams NewProp_DeviceName;
		static const UE4CodeGen_Private::FFloatPropertyParams NewProp_Width;
		static const UE4CodeGen_Private::FFloatPropertyParams NewProp_Height;
		static const UE4CodeGen_Private::FFloatPropertyParams NewProp_Tilt;
		static void NewProp_ReturnValue_SetBit(void* Obj);
		static const UE4CodeGen_Private::FBoolPropertyParams NewProp_ReturnValue;
		static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[];
#if WITH_METADATA
		static const UE4CodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
#endif
		static const UE4CodeGen_Private::FFunctionParams FuncParams;
	};
	const UE4CodeGen_Private::FBytePropertyParams Z_Construct_UFunction_USRDisplayFunctionLibrary_GetPanelSize_Statics::NewProp_DeviceName_Underlying = { "UnderlyingType", nullptr, (EPropertyFlags)0x0000000000000000, UE4CodeGen_Private::EPropertyGenFlags::Byte, RF_Public|RF_Transient|RF_MarkAsNative, 1, 0, nullptr, METADATA_PARAMS(nullptr, 0) };
	const UE4CodeGen_Private::FEnumPropertyParams Z_Construct_UFunction_USRDisplayFunctionLibrary_GetPanelSize_Statics::NewProp_DeviceName = { "DeviceName", nullptr, (EPropertyFlags)0x0010000000000080, UE4CodeGen_Private::EPropertyGenFlags::Enum, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(SRDisplayFunctionLibrary_eventGetPanelSize_Parms, DeviceName), Z_Construct_UEnum_SRDisplayModule_EDeviceName, METADATA_PARAMS(nullptr, 0) };
	const UE4CodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_USRDisplayFunctionLibrary_GetPanelSize_Statics::NewProp_Width = { "Width", nullptr, (EPropertyFlags)0x0010000000000180, UE4CodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(SRDisplayFunctionLibrary_eventGetPanelSize_Parms, Width), METADATA_PARAMS(nullptr, 0) };
	const UE4CodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_USRDisplayFunctionLibrary_GetPanelSize_Statics::NewProp_Height = { "Height", nullptr, (EPropertyFlags)0x0010000000000180, UE4CodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(SRDisplayFunctionLibrary_eventGetPanelSize_Parms, Height), METADATA_PARAMS(nullptr, 0) };
	const UE4CodeGen_Private::FFloatPropertyParams Z_Construct_UFunction_USRDisplayFunctionLibrary_GetPanelSize_Statics::NewProp_Tilt = { "Tilt", nullptr, (EPropertyFlags)0x0010000000000180, UE4CodeGen_Private::EPropertyGenFlags::Float, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(SRDisplayFunctionLibrary_eventGetPanelSize_Parms, Tilt), METADATA_PARAMS(nullptr, 0) };
	void Z_Construct_UFunction_USRDisplayFunctionLibrary_GetPanelSize_Statics::NewProp_ReturnValue_SetBit(void* Obj)
	{
		((SRDisplayFunctionLibrary_eventGetPanelSize_Parms*)Obj)->ReturnValue = 1;
	}
	const UE4CodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_USRDisplayFunctionLibrary_GetPanelSize_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UE4CodeGen_Private::EPropertyGenFlags::Bool | UE4CodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, sizeof(bool), sizeof(SRDisplayFunctionLibrary_eventGetPanelSize_Parms), &Z_Construct_UFunction_USRDisplayFunctionLibrary_GetPanelSize_Statics::NewProp_ReturnValue_SetBit, METADATA_PARAMS(nullptr, 0) };
	const UE4CodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_USRDisplayFunctionLibrary_GetPanelSize_Statics::PropPointers[] = {
		(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_USRDisplayFunctionLibrary_GetPanelSize_Statics::NewProp_DeviceName_Underlying,
		(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_USRDisplayFunctionLibrary_GetPanelSize_Statics::NewProp_DeviceName,
		(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_USRDisplayFunctionLibrary_GetPanelSize_Statics::NewProp_Width,
		(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_USRDisplayFunctionLibrary_GetPanelSize_Statics::NewProp_Height,
		(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_USRDisplayFunctionLibrary_GetPanelSize_Statics::NewProp_Tilt,
		(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_USRDisplayFunctionLibrary_GetPanelSize_Statics::NewProp_ReturnValue,
	};
#if WITH_METADATA
	const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_USRDisplayFunctionLibrary_GetPanelSize_Statics::Function_MetaDataParams[] = {
		{ "Category", "SRDisplay" },
		{ "Comment", "/**\n\x09 * @brief Get Panel size of ELF-SR1 or ELF-SR2.\n\x09 */" },
		{ "ModuleRelativePath", "Public/Blueprint/SRDisplayFunctionLibrary.h" },
		{ "ToolTip", "@brief Get Panel size of ELF-SR1 or ELF-SR2." },
	};
#endif
	const UE4CodeGen_Private::FFunctionParams Z_Construct_UFunction_USRDisplayFunctionLibrary_GetPanelSize_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_USRDisplayFunctionLibrary, nullptr, "GetPanelSize", nullptr, nullptr, sizeof(SRDisplayFunctionLibrary_eventGetPanelSize_Parms), Z_Construct_UFunction_USRDisplayFunctionLibrary_GetPanelSize_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_USRDisplayFunctionLibrary_GetPanelSize_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x14422401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_USRDisplayFunctionLibrary_GetPanelSize_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_USRDisplayFunctionLibrary_GetPanelSize_Statics::Function_MetaDataParams)) };
	UFunction* Z_Construct_UFunction_USRDisplayFunctionLibrary_GetPanelSize()
	{
		static UFunction* ReturnFunction = nullptr;
		if (!ReturnFunction)
		{
			UE4CodeGen_Private::ConstructUFunction(ReturnFunction, Z_Construct_UFunction_USRDisplayFunctionLibrary_GetPanelSize_Statics::FuncParams);
		}
		return ReturnFunction;
	}
	struct Z_Construct_UFunction_USRDisplayFunctionLibrary_GetRuntimeVersion_Statics
	{
		struct SRDisplayFunctionLibrary_eventGetRuntimeVersion_Parms
		{
			FString version;
			bool ReturnValue;
		};
		static const UE4CodeGen_Private::FStrPropertyParams NewProp_version;
		static void NewProp_ReturnValue_SetBit(void* Obj);
		static const UE4CodeGen_Private::FBoolPropertyParams NewProp_ReturnValue;
		static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[];
#if WITH_METADATA
		static const UE4CodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
#endif
		static const UE4CodeGen_Private::FFunctionParams FuncParams;
	};
	const UE4CodeGen_Private::FStrPropertyParams Z_Construct_UFunction_USRDisplayFunctionLibrary_GetRuntimeVersion_Statics::NewProp_version = { "version", nullptr, (EPropertyFlags)0x0010000000000180, UE4CodeGen_Private::EPropertyGenFlags::Str, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(SRDisplayFunctionLibrary_eventGetRuntimeVersion_Parms, version), METADATA_PARAMS(nullptr, 0) };
	void Z_Construct_UFunction_USRDisplayFunctionLibrary_GetRuntimeVersion_Statics::NewProp_ReturnValue_SetBit(void* Obj)
	{
		((SRDisplayFunctionLibrary_eventGetRuntimeVersion_Parms*)Obj)->ReturnValue = 1;
	}
	const UE4CodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_USRDisplayFunctionLibrary_GetRuntimeVersion_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UE4CodeGen_Private::EPropertyGenFlags::Bool | UE4CodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, sizeof(bool), sizeof(SRDisplayFunctionLibrary_eventGetRuntimeVersion_Parms), &Z_Construct_UFunction_USRDisplayFunctionLibrary_GetRuntimeVersion_Statics::NewProp_ReturnValue_SetBit, METADATA_PARAMS(nullptr, 0) };
	const UE4CodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_USRDisplayFunctionLibrary_GetRuntimeVersion_Statics::PropPointers[] = {
		(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_USRDisplayFunctionLibrary_GetRuntimeVersion_Statics::NewProp_version,
		(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_USRDisplayFunctionLibrary_GetRuntimeVersion_Statics::NewProp_ReturnValue,
	};
#if WITH_METADATA
	const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_USRDisplayFunctionLibrary_GetRuntimeVersion_Statics::Function_MetaDataParams[] = {
		{ "Category", "SRDisplay" },
		{ "Comment", "/**\n\x09* @brief Returns UEString of runtime version of SRDisplay \n\x09*/" },
		{ "ModuleRelativePath", "Public/Blueprint/SRDisplayFunctionLibrary.h" },
		{ "ToolTip", "@brief Returns UEString of runtime version of SRDisplay" },
	};
#endif
	const UE4CodeGen_Private::FFunctionParams Z_Construct_UFunction_USRDisplayFunctionLibrary_GetRuntimeVersion_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_USRDisplayFunctionLibrary, nullptr, "GetRuntimeVersion", nullptr, nullptr, sizeof(SRDisplayFunctionLibrary_eventGetRuntimeVersion_Parms), Z_Construct_UFunction_USRDisplayFunctionLibrary_GetRuntimeVersion_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_USRDisplayFunctionLibrary_GetRuntimeVersion_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04422401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_USRDisplayFunctionLibrary_GetRuntimeVersion_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_USRDisplayFunctionLibrary_GetRuntimeVersion_Statics::Function_MetaDataParams)) };
	UFunction* Z_Construct_UFunction_USRDisplayFunctionLibrary_GetRuntimeVersion()
	{
		static UFunction* ReturnFunction = nullptr;
		if (!ReturnFunction)
		{
			UE4CodeGen_Private::ConstructUFunction(ReturnFunction, Z_Construct_UFunction_USRDisplayFunctionLibrary_GetRuntimeVersion_Statics::FuncParams);
		}
		return ReturnFunction;
	}
	struct Z_Construct_UFunction_USRDisplayFunctionLibrary_GetRuntimeVersionInfo_Statics
	{
		struct SRDisplayFunctionLibrary_eventGetRuntimeVersionInfo_Parms
		{
			FSRDisplayVersionInfo info;
			bool ReturnValue;
		};
		static const UE4CodeGen_Private::FStructPropertyParams NewProp_info;
		static void NewProp_ReturnValue_SetBit(void* Obj);
		static const UE4CodeGen_Private::FBoolPropertyParams NewProp_ReturnValue;
		static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[];
#if WITH_METADATA
		static const UE4CodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
#endif
		static const UE4CodeGen_Private::FFunctionParams FuncParams;
	};
	const UE4CodeGen_Private::FStructPropertyParams Z_Construct_UFunction_USRDisplayFunctionLibrary_GetRuntimeVersionInfo_Statics::NewProp_info = { "info", nullptr, (EPropertyFlags)0x0010000000000180, UE4CodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(SRDisplayFunctionLibrary_eventGetRuntimeVersionInfo_Parms, info), Z_Construct_UScriptStruct_FSRDisplayVersionInfo, METADATA_PARAMS(nullptr, 0) };
	void Z_Construct_UFunction_USRDisplayFunctionLibrary_GetRuntimeVersionInfo_Statics::NewProp_ReturnValue_SetBit(void* Obj)
	{
		((SRDisplayFunctionLibrary_eventGetRuntimeVersionInfo_Parms*)Obj)->ReturnValue = 1;
	}
	const UE4CodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_USRDisplayFunctionLibrary_GetRuntimeVersionInfo_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UE4CodeGen_Private::EPropertyGenFlags::Bool | UE4CodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, sizeof(bool), sizeof(SRDisplayFunctionLibrary_eventGetRuntimeVersionInfo_Parms), &Z_Construct_UFunction_USRDisplayFunctionLibrary_GetRuntimeVersionInfo_Statics::NewProp_ReturnValue_SetBit, METADATA_PARAMS(nullptr, 0) };
	const UE4CodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_USRDisplayFunctionLibrary_GetRuntimeVersionInfo_Statics::PropPointers[] = {
		(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_USRDisplayFunctionLibrary_GetRuntimeVersionInfo_Statics::NewProp_info,
		(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_USRDisplayFunctionLibrary_GetRuntimeVersionInfo_Statics::NewProp_ReturnValue,
	};
#if WITH_METADATA
	const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_USRDisplayFunctionLibrary_GetRuntimeVersionInfo_Statics::Function_MetaDataParams[] = {
		{ "Category", "SRDisplay" },
		{ "Comment", "/**\n\x09* @brief Returns FSRDisplayVersionInfo struct of runtime version of SRDisplay\n\x09*/" },
		{ "ModuleRelativePath", "Public/Blueprint/SRDisplayFunctionLibrary.h" },
		{ "ToolTip", "@brief Returns FSRDisplayVersionInfo struct of runtime version of SRDisplay" },
	};
#endif
	const UE4CodeGen_Private::FFunctionParams Z_Construct_UFunction_USRDisplayFunctionLibrary_GetRuntimeVersionInfo_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_USRDisplayFunctionLibrary, nullptr, "GetRuntimeVersionInfo", nullptr, nullptr, sizeof(SRDisplayFunctionLibrary_eventGetRuntimeVersionInfo_Parms), Z_Construct_UFunction_USRDisplayFunctionLibrary_GetRuntimeVersionInfo_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_USRDisplayFunctionLibrary_GetRuntimeVersionInfo_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04422401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_USRDisplayFunctionLibrary_GetRuntimeVersionInfo_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_USRDisplayFunctionLibrary_GetRuntimeVersionInfo_Statics::Function_MetaDataParams)) };
	UFunction* Z_Construct_UFunction_USRDisplayFunctionLibrary_GetRuntimeVersionInfo()
	{
		static UFunction* ReturnFunction = nullptr;
		if (!ReturnFunction)
		{
			UE4CodeGen_Private::ConstructUFunction(ReturnFunction, Z_Construct_UFunction_USRDisplayFunctionLibrary_GetRuntimeVersionInfo_Statics::FuncParams);
		}
		return ReturnFunction;
	}
	struct Z_Construct_UFunction_USRDisplayFunctionLibrary_GetSRDTopLeftCornerWorldPosition_Statics
	{
		struct SRDisplayFunctionLibrary_eventGetSRDTopLeftCornerWorldPosition_Parms
		{
			FVector2D SRDTopLeftCornerWorldPosition;
			bool ReturnValue;
		};
		static const UE4CodeGen_Private::FStructPropertyParams NewProp_SRDTopLeftCornerWorldPosition;
		static void NewProp_ReturnValue_SetBit(void* Obj);
		static const UE4CodeGen_Private::FBoolPropertyParams NewProp_ReturnValue;
		static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[];
#if WITH_METADATA
		static const UE4CodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
#endif
		static const UE4CodeGen_Private::FFunctionParams FuncParams;
	};
	const UE4CodeGen_Private::FStructPropertyParams Z_Construct_UFunction_USRDisplayFunctionLibrary_GetSRDTopLeftCornerWorldPosition_Statics::NewProp_SRDTopLeftCornerWorldPosition = { "SRDTopLeftCornerWorldPosition", nullptr, (EPropertyFlags)0x0010000000000180, UE4CodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, 1, STRUCT_OFFSET(SRDisplayFunctionLibrary_eventGetSRDTopLeftCornerWorldPosition_Parms, SRDTopLeftCornerWorldPosition), Z_Construct_UScriptStruct_FVector2D, METADATA_PARAMS(nullptr, 0) };
	void Z_Construct_UFunction_USRDisplayFunctionLibrary_GetSRDTopLeftCornerWorldPosition_Statics::NewProp_ReturnValue_SetBit(void* Obj)
	{
		((SRDisplayFunctionLibrary_eventGetSRDTopLeftCornerWorldPosition_Parms*)Obj)->ReturnValue = 1;
	}
	const UE4CodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_USRDisplayFunctionLibrary_GetSRDTopLeftCornerWorldPosition_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UE4CodeGen_Private::EPropertyGenFlags::Bool | UE4CodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, sizeof(bool), sizeof(SRDisplayFunctionLibrary_eventGetSRDTopLeftCornerWorldPosition_Parms), &Z_Construct_UFunction_USRDisplayFunctionLibrary_GetSRDTopLeftCornerWorldPosition_Statics::NewProp_ReturnValue_SetBit, METADATA_PARAMS(nullptr, 0) };
	const UE4CodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_USRDisplayFunctionLibrary_GetSRDTopLeftCornerWorldPosition_Statics::PropPointers[] = {
		(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_USRDisplayFunctionLibrary_GetSRDTopLeftCornerWorldPosition_Statics::NewProp_SRDTopLeftCornerWorldPosition,
		(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_USRDisplayFunctionLibrary_GetSRDTopLeftCornerWorldPosition_Statics::NewProp_ReturnValue,
	};
#if WITH_METADATA
	const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_USRDisplayFunctionLibrary_GetSRDTopLeftCornerWorldPosition_Statics::Function_MetaDataParams[] = {
		{ "Category", "SRDisplay" },
		{ "Comment", "/**\n\x09 * @brief Get the top left coordinate of SRDisplay.\n\x09*/" },
		{ "ModuleRelativePath", "Public/Blueprint/SRDisplayFunctionLibrary.h" },
		{ "ToolTip", "@brief Get the top left coordinate of SRDisplay." },
	};
#endif
	const UE4CodeGen_Private::FFunctionParams Z_Construct_UFunction_USRDisplayFunctionLibrary_GetSRDTopLeftCornerWorldPosition_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_USRDisplayFunctionLibrary, nullptr, "GetSRDTopLeftCornerWorldPosition", nullptr, nullptr, sizeof(SRDisplayFunctionLibrary_eventGetSRDTopLeftCornerWorldPosition_Parms), Z_Construct_UFunction_USRDisplayFunctionLibrary_GetSRDTopLeftCornerWorldPosition_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_USRDisplayFunctionLibrary_GetSRDTopLeftCornerWorldPosition_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x14C22401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_USRDisplayFunctionLibrary_GetSRDTopLeftCornerWorldPosition_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_USRDisplayFunctionLibrary_GetSRDTopLeftCornerWorldPosition_Statics::Function_MetaDataParams)) };
	UFunction* Z_Construct_UFunction_USRDisplayFunctionLibrary_GetSRDTopLeftCornerWorldPosition()
	{
		static UFunction* ReturnFunction = nullptr;
		if (!ReturnFunction)
		{
			UE4CodeGen_Private::ConstructUFunction(ReturnFunction, Z_Construct_UFunction_USRDisplayFunctionLibrary_GetSRDTopLeftCornerWorldPosition_Statics::FuncParams);
		}
		return ReturnFunction;
	}
	struct Z_Construct_UFunction_USRDisplayFunctionLibrary_IsSRDisplayConnected_Statics
	{
		struct SRDisplayFunctionLibrary_eventIsSRDisplayConnected_Parms
		{
			bool ReturnValue;
		};
		static void NewProp_ReturnValue_SetBit(void* Obj);
		static const UE4CodeGen_Private::FBoolPropertyParams NewProp_ReturnValue;
		static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[];
#if WITH_METADATA
		static const UE4CodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
#endif
		static const UE4CodeGen_Private::FFunctionParams FuncParams;
	};
	void Z_Construct_UFunction_USRDisplayFunctionLibrary_IsSRDisplayConnected_Statics::NewProp_ReturnValue_SetBit(void* Obj)
	{
		((SRDisplayFunctionLibrary_eventIsSRDisplayConnected_Parms*)Obj)->ReturnValue = 1;
	}
	const UE4CodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_USRDisplayFunctionLibrary_IsSRDisplayConnected_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UE4CodeGen_Private::EPropertyGenFlags::Bool | UE4CodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, sizeof(bool), sizeof(SRDisplayFunctionLibrary_eventIsSRDisplayConnected_Parms), &Z_Construct_UFunction_USRDisplayFunctionLibrary_IsSRDisplayConnected_Statics::NewProp_ReturnValue_SetBit, METADATA_PARAMS(nullptr, 0) };
	const UE4CodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_USRDisplayFunctionLibrary_IsSRDisplayConnected_Statics::PropPointers[] = {
		(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_USRDisplayFunctionLibrary_IsSRDisplayConnected_Statics::NewProp_ReturnValue,
	};
#if WITH_METADATA
	const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_USRDisplayFunctionLibrary_IsSRDisplayConnected_Statics::Function_MetaDataParams[] = {
		{ "Category", "SRDisplay" },
		{ "Comment", "/**\n\x09 * @brief Returns if SRDisplay is connected.\n\x09 */" },
		{ "ModuleRelativePath", "Public/Blueprint/SRDisplayFunctionLibrary.h" },
		{ "ToolTip", "@brief Returns if SRDisplay is connected." },
	};
#endif
	const UE4CodeGen_Private::FFunctionParams Z_Construct_UFunction_USRDisplayFunctionLibrary_IsSRDisplayConnected_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_USRDisplayFunctionLibrary, nullptr, "IsSRDisplayConnected", nullptr, nullptr, sizeof(SRDisplayFunctionLibrary_eventIsSRDisplayConnected_Parms), Z_Construct_UFunction_USRDisplayFunctionLibrary_IsSRDisplayConnected_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_USRDisplayFunctionLibrary_IsSRDisplayConnected_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_USRDisplayFunctionLibrary_IsSRDisplayConnected_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_USRDisplayFunctionLibrary_IsSRDisplayConnected_Statics::Function_MetaDataParams)) };
	UFunction* Z_Construct_UFunction_USRDisplayFunctionLibrary_IsSRDisplayConnected()
	{
		static UFunction* ReturnFunction = nullptr;
		if (!ReturnFunction)
		{
			UE4CodeGen_Private::ConstructUFunction(ReturnFunction, Z_Construct_UFunction_USRDisplayFunctionLibrary_IsSRDisplayConnected_Statics::FuncParams);
		}
		return ReturnFunction;
	}
	struct Z_Construct_UFunction_USRDisplayFunctionLibrary_IsSRDisplayDetectedFace_Statics
	{
		struct SRDisplayFunctionLibrary_eventIsSRDisplayDetectedFace_Parms
		{
			bool ReturnValue;
		};
		static void NewProp_ReturnValue_SetBit(void* Obj);
		static const UE4CodeGen_Private::FBoolPropertyParams NewProp_ReturnValue;
		static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[];
#if WITH_METADATA
		static const UE4CodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
#endif
		static const UE4CodeGen_Private::FFunctionParams FuncParams;
	};
	void Z_Construct_UFunction_USRDisplayFunctionLibrary_IsSRDisplayDetectedFace_Statics::NewProp_ReturnValue_SetBit(void* Obj)
	{
		((SRDisplayFunctionLibrary_eventIsSRDisplayDetectedFace_Parms*)Obj)->ReturnValue = 1;
	}
	const UE4CodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_USRDisplayFunctionLibrary_IsSRDisplayDetectedFace_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UE4CodeGen_Private::EPropertyGenFlags::Bool | UE4CodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, sizeof(bool), sizeof(SRDisplayFunctionLibrary_eventIsSRDisplayDetectedFace_Parms), &Z_Construct_UFunction_USRDisplayFunctionLibrary_IsSRDisplayDetectedFace_Statics::NewProp_ReturnValue_SetBit, METADATA_PARAMS(nullptr, 0) };
	const UE4CodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_USRDisplayFunctionLibrary_IsSRDisplayDetectedFace_Statics::PropPointers[] = {
		(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_USRDisplayFunctionLibrary_IsSRDisplayDetectedFace_Statics::NewProp_ReturnValue,
	};
#if WITH_METADATA
	const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_USRDisplayFunctionLibrary_IsSRDisplayDetectedFace_Statics::Function_MetaDataParams[] = {
		{ "Category", "SRDisplay" },
		{ "Comment", "/**\n\x09 * @brief Returns if SRDisplay detects a face\n\x09 */" },
		{ "ModuleRelativePath", "Public/Blueprint/SRDisplayFunctionLibrary.h" },
		{ "ToolTip", "@brief Returns if SRDisplay detects a face" },
	};
#endif
	const UE4CodeGen_Private::FFunctionParams Z_Construct_UFunction_USRDisplayFunctionLibrary_IsSRDisplayDetectedFace_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_USRDisplayFunctionLibrary, nullptr, "IsSRDisplayDetectedFace", nullptr, nullptr, sizeof(SRDisplayFunctionLibrary_eventIsSRDisplayDetectedFace_Parms), Z_Construct_UFunction_USRDisplayFunctionLibrary_IsSRDisplayDetectedFace_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_USRDisplayFunctionLibrary_IsSRDisplayDetectedFace_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x14022401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_USRDisplayFunctionLibrary_IsSRDisplayDetectedFace_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_USRDisplayFunctionLibrary_IsSRDisplayDetectedFace_Statics::Function_MetaDataParams)) };
	UFunction* Z_Construct_UFunction_USRDisplayFunctionLibrary_IsSRDisplayDetectedFace()
	{
		static UFunction* ReturnFunction = nullptr;
		if (!ReturnFunction)
		{
			UE4CodeGen_Private::ConstructUFunction(ReturnFunction, Z_Construct_UFunction_USRDisplayFunctionLibrary_IsSRDisplayDetectedFace_Statics::FuncParams);
		}
		return ReturnFunction;
	}
	struct Z_Construct_UFunction_USRDisplayFunctionLibrary_SetHeadTrackingPaused_Statics
	{
		struct SRDisplayFunctionLibrary_eventSetHeadTrackingPaused_Parms
		{
			bool paused;
			bool ReturnValue;
		};
		static void NewProp_paused_SetBit(void* Obj);
		static const UE4CodeGen_Private::FBoolPropertyParams NewProp_paused;
		static void NewProp_ReturnValue_SetBit(void* Obj);
		static const UE4CodeGen_Private::FBoolPropertyParams NewProp_ReturnValue;
		static const UE4CodeGen_Private::FPropertyParamsBase* const PropPointers[];
#if WITH_METADATA
		static const UE4CodeGen_Private::FMetaDataPairParam Function_MetaDataParams[];
#endif
		static const UE4CodeGen_Private::FFunctionParams FuncParams;
	};
	void Z_Construct_UFunction_USRDisplayFunctionLibrary_SetHeadTrackingPaused_Statics::NewProp_paused_SetBit(void* Obj)
	{
		((SRDisplayFunctionLibrary_eventSetHeadTrackingPaused_Parms*)Obj)->paused = 1;
	}
	const UE4CodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_USRDisplayFunctionLibrary_SetHeadTrackingPaused_Statics::NewProp_paused = { "paused", nullptr, (EPropertyFlags)0x0010000000000080, UE4CodeGen_Private::EPropertyGenFlags::Bool | UE4CodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, sizeof(bool), sizeof(SRDisplayFunctionLibrary_eventSetHeadTrackingPaused_Parms), &Z_Construct_UFunction_USRDisplayFunctionLibrary_SetHeadTrackingPaused_Statics::NewProp_paused_SetBit, METADATA_PARAMS(nullptr, 0) };
	void Z_Construct_UFunction_USRDisplayFunctionLibrary_SetHeadTrackingPaused_Statics::NewProp_ReturnValue_SetBit(void* Obj)
	{
		((SRDisplayFunctionLibrary_eventSetHeadTrackingPaused_Parms*)Obj)->ReturnValue = 1;
	}
	const UE4CodeGen_Private::FBoolPropertyParams Z_Construct_UFunction_USRDisplayFunctionLibrary_SetHeadTrackingPaused_Statics::NewProp_ReturnValue = { "ReturnValue", nullptr, (EPropertyFlags)0x0010000000000580, UE4CodeGen_Private::EPropertyGenFlags::Bool | UE4CodeGen_Private::EPropertyGenFlags::NativeBool, RF_Public|RF_Transient|RF_MarkAsNative, 1, sizeof(bool), sizeof(SRDisplayFunctionLibrary_eventSetHeadTrackingPaused_Parms), &Z_Construct_UFunction_USRDisplayFunctionLibrary_SetHeadTrackingPaused_Statics::NewProp_ReturnValue_SetBit, METADATA_PARAMS(nullptr, 0) };
	const UE4CodeGen_Private::FPropertyParamsBase* const Z_Construct_UFunction_USRDisplayFunctionLibrary_SetHeadTrackingPaused_Statics::PropPointers[] = {
		(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_USRDisplayFunctionLibrary_SetHeadTrackingPaused_Statics::NewProp_paused,
		(const UE4CodeGen_Private::FPropertyParamsBase*)&Z_Construct_UFunction_USRDisplayFunctionLibrary_SetHeadTrackingPaused_Statics::NewProp_ReturnValue,
	};
#if WITH_METADATA
	const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UFunction_USRDisplayFunctionLibrary_SetHeadTrackingPaused_Statics::Function_MetaDataParams[] = {
		{ "Category", "SRDisplay" },
		{ "Comment", "/**\n\x09 * @brief Pause/Resume face tracking.\n\x09 */" },
		{ "ModuleRelativePath", "Public/Blueprint/SRDisplayFunctionLibrary.h" },
		{ "ToolTip", "@brief Pause/Resume face tracking." },
	};
#endif
	const UE4CodeGen_Private::FFunctionParams Z_Construct_UFunction_USRDisplayFunctionLibrary_SetHeadTrackingPaused_Statics::FuncParams = { (UObject*(*)())Z_Construct_UClass_USRDisplayFunctionLibrary, nullptr, "SetHeadTrackingPaused", nullptr, nullptr, sizeof(SRDisplayFunctionLibrary_eventSetHeadTrackingPaused_Parms), Z_Construct_UFunction_USRDisplayFunctionLibrary_SetHeadTrackingPaused_Statics::PropPointers, UE_ARRAY_COUNT(Z_Construct_UFunction_USRDisplayFunctionLibrary_SetHeadTrackingPaused_Statics::PropPointers), RF_Public|RF_Transient|RF_MarkAsNative, (EFunctionFlags)0x04022401, 0, 0, METADATA_PARAMS(Z_Construct_UFunction_USRDisplayFunctionLibrary_SetHeadTrackingPaused_Statics::Function_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UFunction_USRDisplayFunctionLibrary_SetHeadTrackingPaused_Statics::Function_MetaDataParams)) };
	UFunction* Z_Construct_UFunction_USRDisplayFunctionLibrary_SetHeadTrackingPaused()
	{
		static UFunction* ReturnFunction = nullptr;
		if (!ReturnFunction)
		{
			UE4CodeGen_Private::ConstructUFunction(ReturnFunction, Z_Construct_UFunction_USRDisplayFunctionLibrary_SetHeadTrackingPaused_Statics::FuncParams);
		}
		return ReturnFunction;
	}
	UClass* Z_Construct_UClass_USRDisplayFunctionLibrary_NoRegister()
	{
		return USRDisplayFunctionLibrary::StaticClass();
	}
	struct Z_Construct_UClass_USRDisplayFunctionLibrary_Statics
	{
		static UObject* (*const DependentSingletons[])();
		static const FClassFunctionLinkInfo FuncInfo[];
#if WITH_METADATA
		static const UE4CodeGen_Private::FMetaDataPairParam Class_MetaDataParams[];
#endif
		static const FCppClassTypeInfoStatic StaticCppClassTypeInfo;
		static const UE4CodeGen_Private::FClassParams ClassParams;
	};
	UObject* (*const Z_Construct_UClass_USRDisplayFunctionLibrary_Statics::DependentSingletons[])() = {
		(UObject* (*)())Z_Construct_UClass_UBlueprintFunctionLibrary,
		(UObject* (*)())Z_Construct_UPackage__Script_SRDisplayModule,
	};
	const FClassFunctionLinkInfo Z_Construct_UClass_USRDisplayFunctionLibrary_Statics::FuncInfo[] = {
		{ &Z_Construct_UFunction_USRDisplayFunctionLibrary_ConvertMouseLocationToWorldSpace, "ConvertMouseLocationToWorldSpace" }, // 1993287118
		{ &Z_Construct_UFunction_USRDisplayFunctionLibrary_DeprojectScreenToWorld, "DeprojectScreenToWorld" }, // 620325090
		{ &Z_Construct_UFunction_USRDisplayFunctionLibrary_GetConnectedSRDisplayName, "GetConnectedSRDisplayName" }, // 1879771760
		{ &Z_Construct_UFunction_USRDisplayFunctionLibrary_GetDisplayVersion, "GetDisplayVersion" }, // 150238345
		{ &Z_Construct_UFunction_USRDisplayFunctionLibrary_GetEyeLocationAndRotation, "GetEyeLocationAndRotation" }, // 812886484
		{ &Z_Construct_UFunction_USRDisplayFunctionLibrary_GetMousePosition, "GetMousePosition" }, // 3420983837
		{ &Z_Construct_UFunction_USRDisplayFunctionLibrary_GetPanelSize, "GetPanelSize" }, // 4015758749
		{ &Z_Construct_UFunction_USRDisplayFunctionLibrary_GetRuntimeVersion, "GetRuntimeVersion" }, // 2873363652
		{ &Z_Construct_UFunction_USRDisplayFunctionLibrary_GetRuntimeVersionInfo, "GetRuntimeVersionInfo" }, // 4265569844
		{ &Z_Construct_UFunction_USRDisplayFunctionLibrary_GetSRDTopLeftCornerWorldPosition, "GetSRDTopLeftCornerWorldPosition" }, // 570894729
		{ &Z_Construct_UFunction_USRDisplayFunctionLibrary_IsSRDisplayConnected, "IsSRDisplayConnected" }, // 1969925432
		{ &Z_Construct_UFunction_USRDisplayFunctionLibrary_IsSRDisplayDetectedFace, "IsSRDisplayDetectedFace" }, // 2104289453
		{ &Z_Construct_UFunction_USRDisplayFunctionLibrary_SetHeadTrackingPaused, "SetHeadTrackingPaused" }, // 3854987495
	};
#if WITH_METADATA
	const UE4CodeGen_Private::FMetaDataPairParam Z_Construct_UClass_USRDisplayFunctionLibrary_Statics::Class_MetaDataParams[] = {
		{ "Comment", "/**\n * @brief TBD: Add brief description for this Blueprint Library Class.\n */" },
		{ "IncludePath", "Blueprint/SRDisplayFunctionLibrary.h" },
		{ "ModuleRelativePath", "Public/Blueprint/SRDisplayFunctionLibrary.h" },
		{ "ObjectInitializerConstructorDeclared", "" },
		{ "ToolTip", "@brief TBD: Add brief description for this Blueprint Library Class." },
	};
#endif
	const FCppClassTypeInfoStatic Z_Construct_UClass_USRDisplayFunctionLibrary_Statics::StaticCppClassTypeInfo = {
		TCppClassTypeTraits<USRDisplayFunctionLibrary>::IsAbstract,
	};
	const UE4CodeGen_Private::FClassParams Z_Construct_UClass_USRDisplayFunctionLibrary_Statics::ClassParams = {
		&USRDisplayFunctionLibrary::StaticClass,
		nullptr,
		&StaticCppClassTypeInfo,
		DependentSingletons,
		FuncInfo,
		nullptr,
		nullptr,
		UE_ARRAY_COUNT(DependentSingletons),
		UE_ARRAY_COUNT(FuncInfo),
		0,
		0,
		0x001000A0u,
		METADATA_PARAMS(Z_Construct_UClass_USRDisplayFunctionLibrary_Statics::Class_MetaDataParams, UE_ARRAY_COUNT(Z_Construct_UClass_USRDisplayFunctionLibrary_Statics::Class_MetaDataParams))
	};
	UClass* Z_Construct_UClass_USRDisplayFunctionLibrary()
	{
		static UClass* OuterClass = nullptr;
		if (!OuterClass)
		{
			UE4CodeGen_Private::ConstructUClass(OuterClass, Z_Construct_UClass_USRDisplayFunctionLibrary_Statics::ClassParams);
		}
		return OuterClass;
	}
	IMPLEMENT_CLASS(USRDisplayFunctionLibrary, 2427787203);
	template<> SRDISPLAYMODULE_API UClass* StaticClass<USRDisplayFunctionLibrary>()
	{
		return USRDisplayFunctionLibrary::StaticClass();
	}
	static FCompiledInDefer Z_CompiledInDefer_UClass_USRDisplayFunctionLibrary(Z_Construct_UClass_USRDisplayFunctionLibrary, &USRDisplayFunctionLibrary::StaticClass, TEXT("/Script/SRDisplayModule"), TEXT("USRDisplayFunctionLibrary"), false, nullptr, nullptr, nullptr);
	DEFINE_VTABLE_PTR_HELPER_CTOR(USRDisplayFunctionLibrary);
PRAGMA_ENABLE_DEPRECATION_WARNINGS
#ifdef _MSC_VER
#pragma warning (pop)
#endif
