/*
 * Copyright 2019,2020 Sony Corporation
 */
/// @cond DEV

#pragma once

#include <CoreMinimal.h>
#include <Modules/ModuleManager.h>
#include <IHeadMountedDisplayModule.h>

/**
 * The public interface to this module.  In most cases, this interface is only public to sibling modules
 * within this plugin.
 */
namespace sr_display
{
	class ISRDisplayModule : public IHeadMountedDisplayModule
	{

	public:

		/**
		 * Singleton-like access to this module's interface.  This is just for convenience!
		 * Beware of calling this during the shutdown phase, though.  Your module might have been unloaded already.
		 *
		 * @return Returns singleton instance, loading the module on demand if needed
		 */
		static inline ISRDisplayModule& Get()
		{
			return FModuleManager::LoadModuleChecked< ISRDisplayModule >("SRDisplayModule");
		}

		/**
		 * Checks to see if this module is loaded and ready.  It is only valid to call Get() if IsAvailable() returns true.
		 *
		 * @return True if the module is loaded and ready to use
		 */
		static inline bool IsAvailable()
		{
			return FModuleManager::Get().IsModuleLoaded("SRDisplayModule");
		}
	};

} // namespace sr_display

/// @endcond
