// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
/*===========================================================================
	Generated code exported from UnrealHeaderTool.
	DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/

#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"

PRAGMA_DISABLE_DEPRECATION_WARNINGS
class APlayerController;
struct FVector;
struct FVector2D;
class UTexture2D;
#ifdef SRDISPLAYMODULE_SRDisplayFunctionLibrary_generated_h
#error "SRDisplayFunctionLibrary.generated.h already included, missing '#pragma once' in SRDisplayFunctionLibrary.h"
#endif
#define SRDISPLAYMODULE_SRDisplayFunctionLibrary_generated_h

#define HostProject_Plugins_SRDisplayPlugin_Source_SRDisplayModule_Public_Blueprint_SRDisplayFunctionLibrary_h_18_SPARSE_DATA
#define HostProject_Plugins_SRDisplayPlugin_Source_SRDisplayModule_Public_Blueprint_SRDisplayFunctionLibrary_h_18_RPC_WRAPPERS \
 \
	DECLARE_FUNCTION(execConvertMouseLocationToWorldSpace) \
	{ \
		P_GET_OBJECT(APlayerController,Z_Param_Player); \
		P_GET_STRUCT_REF(FVector,Z_Param_Out_WorldPosition); \
		P_GET_STRUCT_REF(FVector,Z_Param_Out_WorldDirection); \
		P_GET_STRUCT_REF(FVector,Z_Param_Out_CameraPosition); \
		P_FINISH; \
		P_NATIVE_BEGIN; \
		*(bool*)Z_Param__Result=USRDisplayFunctionLibrary::ConvertMouseLocationToWorldSpace(Z_Param_Player,Z_Param_Out_WorldPosition,Z_Param_Out_WorldDirection,Z_Param_Out_CameraPosition); \
		P_NATIVE_END; \
	} \
 \
	DECLARE_FUNCTION(execDeprojectScreenToWorld) \
	{ \
		P_GET_OBJECT(APlayerController,Z_Param_Player); \
		P_GET_STRUCT_REF(FVector2D,Z_Param_Out_ScreenPosition); \
		P_GET_STRUCT_REF(FVector,Z_Param_Out_WorldPosition); \
		P_GET_STRUCT_REF(FVector,Z_Param_Out_WorldDirection); \
		P_GET_STRUCT_REF(FVector,Z_Param_Out_CameraPosition); \
		P_FINISH; \
		P_NATIVE_BEGIN; \
		*(bool*)Z_Param__Result=USRDisplayFunctionLibrary::DeprojectScreenToWorld(Z_Param_Player,Z_Param_Out_ScreenPosition,Z_Param_Out_WorldPosition,Z_Param_Out_WorldDirection,Z_Param_Out_CameraPosition); \
		P_NATIVE_END; \
	} \
 \
	DECLARE_FUNCTION(execGetMousePosition) \
	{ \
		P_GET_PROPERTY_REF(UFloatProperty,Z_Param_Out_LocationX); \
		P_GET_PROPERTY_REF(UFloatProperty,Z_Param_Out_LocationY); \
		P_FINISH; \
		P_NATIVE_BEGIN; \
		*(bool*)Z_Param__Result=USRDisplayFunctionLibrary::GetMousePosition(Z_Param_Out_LocationX,Z_Param_Out_LocationY); \
		P_NATIVE_END; \
	} \
 \
	DECLARE_FUNCTION(execIsStereoImagesShown) \
	{ \
		P_FINISH; \
		P_NATIVE_BEGIN; \
		*(bool*)Z_Param__Result=USRDisplayFunctionLibrary::IsStereoImagesShown(); \
		P_NATIVE_END; \
	} \
 \
	DECLARE_FUNCTION(execShowStereoImages) \
	{ \
		P_GET_UBOOL(Z_Param_bShow); \
		P_FINISH; \
		P_NATIVE_BEGIN; \
		USRDisplayFunctionLibrary::ShowStereoImages(Z_Param_bShow); \
		P_NATIVE_END; \
	} \
 \
	DECLARE_FUNCTION(execSetStereoImages) \
	{ \
		P_GET_OBJECT(UTexture2D,Z_Param_LeftImage); \
		P_GET_OBJECT(UTexture2D,Z_Param_Right); \
		P_FINISH; \
		P_NATIVE_BEGIN; \
		USRDisplayFunctionLibrary::SetStereoImages(Z_Param_LeftImage,Z_Param_Right); \
		P_NATIVE_END; \
	}


#define HostProject_Plugins_SRDisplayPlugin_Source_SRDisplayModule_Public_Blueprint_SRDisplayFunctionLibrary_h_18_RPC_WRAPPERS_NO_PURE_DECLS \
 \
	DECLARE_FUNCTION(execConvertMouseLocationToWorldSpace) \
	{ \
		P_GET_OBJECT(APlayerController,Z_Param_Player); \
		P_GET_STRUCT_REF(FVector,Z_Param_Out_WorldPosition); \
		P_GET_STRUCT_REF(FVector,Z_Param_Out_WorldDirection); \
		P_GET_STRUCT_REF(FVector,Z_Param_Out_CameraPosition); \
		P_FINISH; \
		P_NATIVE_BEGIN; \
		*(bool*)Z_Param__Result=USRDisplayFunctionLibrary::ConvertMouseLocationToWorldSpace(Z_Param_Player,Z_Param_Out_WorldPosition,Z_Param_Out_WorldDirection,Z_Param_Out_CameraPosition); \
		P_NATIVE_END; \
	} \
 \
	DECLARE_FUNCTION(execDeprojectScreenToWorld) \
	{ \
		P_GET_OBJECT(APlayerController,Z_Param_Player); \
		P_GET_STRUCT_REF(FVector2D,Z_Param_Out_ScreenPosition); \
		P_GET_STRUCT_REF(FVector,Z_Param_Out_WorldPosition); \
		P_GET_STRUCT_REF(FVector,Z_Param_Out_WorldDirection); \
		P_GET_STRUCT_REF(FVector,Z_Param_Out_CameraPosition); \
		P_FINISH; \
		P_NATIVE_BEGIN; \
		*(bool*)Z_Param__Result=USRDisplayFunctionLibrary::DeprojectScreenToWorld(Z_Param_Player,Z_Param_Out_ScreenPosition,Z_Param_Out_WorldPosition,Z_Param_Out_WorldDirection,Z_Param_Out_CameraPosition); \
		P_NATIVE_END; \
	} \
 \
	DECLARE_FUNCTION(execGetMousePosition) \
	{ \
		P_GET_PROPERTY_REF(UFloatProperty,Z_Param_Out_LocationX); \
		P_GET_PROPERTY_REF(UFloatProperty,Z_Param_Out_LocationY); \
		P_FINISH; \
		P_NATIVE_BEGIN; \
		*(bool*)Z_Param__Result=USRDisplayFunctionLibrary::GetMousePosition(Z_Param_Out_LocationX,Z_Param_Out_LocationY); \
		P_NATIVE_END; \
	} \
 \
	DECLARE_FUNCTION(execIsStereoImagesShown) \
	{ \
		P_FINISH; \
		P_NATIVE_BEGIN; \
		*(bool*)Z_Param__Result=USRDisplayFunctionLibrary::IsStereoImagesShown(); \
		P_NATIVE_END; \
	} \
 \
	DECLARE_FUNCTION(execShowStereoImages) \
	{ \
		P_GET_UBOOL(Z_Param_bShow); \
		P_FINISH; \
		P_NATIVE_BEGIN; \
		USRDisplayFunctionLibrary::ShowStereoImages(Z_Param_bShow); \
		P_NATIVE_END; \
	} \
 \
	DECLARE_FUNCTION(execSetStereoImages) \
	{ \
		P_GET_OBJECT(UTexture2D,Z_Param_LeftImage); \
		P_GET_OBJECT(UTexture2D,Z_Param_Right); \
		P_FINISH; \
		P_NATIVE_BEGIN; \
		USRDisplayFunctionLibrary::SetStereoImages(Z_Param_LeftImage,Z_Param_Right); \
		P_NATIVE_END; \
	}


#define HostProject_Plugins_SRDisplayPlugin_Source_SRDisplayModule_Public_Blueprint_SRDisplayFunctionLibrary_h_18_INCLASS_NO_PURE_DECLS \
private: \
	static void StaticRegisterNativesUSRDisplayFunctionLibrary(); \
	friend struct Z_Construct_UClass_USRDisplayFunctionLibrary_Statics; \
public: \
	DECLARE_CLASS(USRDisplayFunctionLibrary, UBlueprintFunctionLibrary, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/SRDisplayModule"), NO_API) \
	DECLARE_SERIALIZER(USRDisplayFunctionLibrary)


#define HostProject_Plugins_SRDisplayPlugin_Source_SRDisplayModule_Public_Blueprint_SRDisplayFunctionLibrary_h_18_INCLASS \
private: \
	static void StaticRegisterNativesUSRDisplayFunctionLibrary(); \
	friend struct Z_Construct_UClass_USRDisplayFunctionLibrary_Statics; \
public: \
	DECLARE_CLASS(USRDisplayFunctionLibrary, UBlueprintFunctionLibrary, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/SRDisplayModule"), NO_API) \
	DECLARE_SERIALIZER(USRDisplayFunctionLibrary)


#define HostProject_Plugins_SRDisplayPlugin_Source_SRDisplayModule_Public_Blueprint_SRDisplayFunctionLibrary_h_18_STANDARD_CONSTRUCTORS \
	/** Standard constructor, called after all reflected properties have been initialized */ \
	NO_API USRDisplayFunctionLibrary(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
	DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(USRDisplayFunctionLibrary) \
	DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, USRDisplayFunctionLibrary); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(USRDisplayFunctionLibrary); \
private: \
	/** Private move- and copy-constructors, should never be used */ \
	NO_API USRDisplayFunctionLibrary(USRDisplayFunctionLibrary&&); \
	NO_API USRDisplayFunctionLibrary(const USRDisplayFunctionLibrary&); \
public:


#define HostProject_Plugins_SRDisplayPlugin_Source_SRDisplayModule_Public_Blueprint_SRDisplayFunctionLibrary_h_18_ENHANCED_CONSTRUCTORS \
private: \
	/** Private move- and copy-constructors, should never be used */ \
	NO_API USRDisplayFunctionLibrary(USRDisplayFunctionLibrary&&); \
	NO_API USRDisplayFunctionLibrary(const USRDisplayFunctionLibrary&); \
public: \
	DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, USRDisplayFunctionLibrary); \
DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(USRDisplayFunctionLibrary); \
	DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(USRDisplayFunctionLibrary)


#define HostProject_Plugins_SRDisplayPlugin_Source_SRDisplayModule_Public_Blueprint_SRDisplayFunctionLibrary_h_18_PRIVATE_PROPERTY_OFFSET
#define HostProject_Plugins_SRDisplayPlugin_Source_SRDisplayModule_Public_Blueprint_SRDisplayFunctionLibrary_h_15_PROLOG
#define HostProject_Plugins_SRDisplayPlugin_Source_SRDisplayModule_Public_Blueprint_SRDisplayFunctionLibrary_h_18_GENERATED_BODY_LEGACY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
	HostProject_Plugins_SRDisplayPlugin_Source_SRDisplayModule_Public_Blueprint_SRDisplayFunctionLibrary_h_18_PRIVATE_PROPERTY_OFFSET \
	HostProject_Plugins_SRDisplayPlugin_Source_SRDisplayModule_Public_Blueprint_SRDisplayFunctionLibrary_h_18_SPARSE_DATA \
	HostProject_Plugins_SRDisplayPlugin_Source_SRDisplayModule_Public_Blueprint_SRDisplayFunctionLibrary_h_18_RPC_WRAPPERS \
	HostProject_Plugins_SRDisplayPlugin_Source_SRDisplayModule_Public_Blueprint_SRDisplayFunctionLibrary_h_18_INCLASS \
	HostProject_Plugins_SRDisplayPlugin_Source_SRDisplayModule_Public_Blueprint_SRDisplayFunctionLibrary_h_18_STANDARD_CONSTRUCTORS \
public: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS


#define HostProject_Plugins_SRDisplayPlugin_Source_SRDisplayModule_Public_Blueprint_SRDisplayFunctionLibrary_h_18_GENERATED_BODY \
PRAGMA_DISABLE_DEPRECATION_WARNINGS \
public: \
	HostProject_Plugins_SRDisplayPlugin_Source_SRDisplayModule_Public_Blueprint_SRDisplayFunctionLibrary_h_18_PRIVATE_PROPERTY_OFFSET \
	HostProject_Plugins_SRDisplayPlugin_Source_SRDisplayModule_Public_Blueprint_SRDisplayFunctionLibrary_h_18_SPARSE_DATA \
	HostProject_Plugins_SRDisplayPlugin_Source_SRDisplayModule_Public_Blueprint_SRDisplayFunctionLibrary_h_18_RPC_WRAPPERS_NO_PURE_DECLS \
	HostProject_Plugins_SRDisplayPlugin_Source_SRDisplayModule_Public_Blueprint_SRDisplayFunctionLibrary_h_18_INCLASS_NO_PURE_DECLS \
	HostProject_Plugins_SRDisplayPlugin_Source_SRDisplayModule_Public_Blueprint_SRDisplayFunctionLibrary_h_18_ENHANCED_CONSTRUCTORS \
private: \
PRAGMA_ENABLE_DEPRECATION_WARNINGS


template<> SRDISPLAYMODULE_API UClass* StaticClass<class USRDisplayFunctionLibrary>();

#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID HostProject_Plugins_SRDisplayPlugin_Source_SRDisplayModule_Public_Blueprint_SRDisplayFunctionLibrary_h


PRAGMA_ENABLE_DEPRECATION_WARNINGS
